So, a few weeks ago I decided that I should devote a session of my masks game to the character’s school lives.

So, a few weeks ago I decided that I should devote a session of my masks game to the character’s school lives.

So, a few weeks ago I decided that I should devote a session of my masks game to the character’s school lives. It’s something we hadn’t seen much of despite the Janus focusing on school and peers as a major part of her secret identity.

We’d established during character creation that Locust the Janus and Phantom the Bull both go North Halcyon, a nice suburban public school, that Night-Eye the doomed and Stonewall the Reformed both go to Forrest Academy, an academically intensive private school, while Boris Boomer the Nova is a high school dropout.

It had also been a few weeks off since the previous session, and so in order to remind characters of their current fictional situation and to introduce the school theme, I wrote love letters for everyone. The original letters in the document below alongside the roll results and the my after-the-fact impressions.

So, I’m looking for ideas that can flesh out London as a supernatural city.

So, I’m looking for ideas that can flesh out London as a supernatural city.

So, I’m looking for ideas that can flesh out London as a supernatural city.

I’ve read the city guide, and though it does an adequate job of capturing the real-world diversity of London, it doesn’t extend that diversity into the faction descriptions which are overwhelmingly white/eurocentric.

What are some ways of reflecting the diversity that defines London in the Fantastical elements of the game?

So, just finished up with a session that I think was the best one yet:

So, just finished up with a session that I think was the best one yet:

So, just finished up with a session that I think was the best one yet:

The setting was a haunted hospital, and I used horror movie logic to split up the characters and put them back together for plenty of dramatic scenes.

Through it all, the Janus stayed in her secret identity. She’s not out to any of her teammates and worked really hard to stay that way even in the face of a provocative Bull who suspects that his masked rival and the girl he knows from school are the same person.

It’s clear from the way this session was going that her reluctance to share her identity with any of her teammates is a great source of potential drama for us to explore going forward–So i ended with a cliffhanger to highlight that. As the four other members of the team were hanging out with the Janus who they didn’t know was their teammate, enjoying their triumph over the ghostly hospital, the Janus’s masked identity shows up, greets her teammates, and apologizes for missing the fun. Cue in-character surprise from Janus and out-of-character surprise from all of the players.

I”m looking forward to next week as they unravel the mystery of this doppelganger.

Did character creation for my new game tonight, and made great use of the deck of villainy:

Did character creation for my new game tonight, and made great use of the deck of villainy:

Did character creation for my new game tonight, and made great use of the deck of villainy:

We built on the Magus Everard character to establish that when the team came together they saved the previous wielder of the Agate Staff, Magus Falconen. The Janus is part of the same alien super-soldier experiments that produced Rampage. And Cat is the Doomed’s nemesis.

Reading through the Monsterhearts 2 Backer preview, and really loving some of the design decisions Avery Alder has…

Reading through the Monsterhearts 2 Backer preview, and really loving some of the design decisions Avery Alder has…

Reading through the Monsterhearts 2 Backer preview, and really loving some of the design decisions Avery Alder has incorporated into the new edition. Her re-working of stats and stat increases is a great way to draw the player’s attention to what’s really important and remove some of the most boring choices players have to make, while making the books work for multi-season play in ways they didn’t do before. And her replacement for “Manipulate an NPC” intrigues me and I can’t wait to play with it.

So the Delinquent gets to add +1 to any two labels as a special advance.

So the Delinquent gets to add +1 to any two labels as a special advance.

So the Delinquent gets to add +1 to any two labels as a special advance. It seems powerful, and for a while I though it was unflavorful. But I just realized: Labels are about the PCs self image. And of course the delinquent can get an inflated self image. “Yeah, I’m the most dangerous and I’m the most superior. And I’m the biggest freak too!”

As a GM, I think I’d spend some time pushing the Delinquent’s best stats, hitting those extra conditions when they would shift up past a plus three and give them a condition. Not as mean as it seems, since the delinquent is good at avoiding and rejecting influence.

Does anyone have a collection of GM playbook moves for the playtest LE playbooks?

Does anyone have a collection of GM playbook moves for the playtest LE playbooks?

Does anyone have a collection of GM playbook moves for the playtest LE playbooks? The Renegade in my game just did a thing where my GM instincts is telling me to look at the renegade-specific moves, but I don’t have a list like I do for the core playbooks.

Has anyone run/played MH at an all-boys school or an all-girls school before?

Has anyone run/played MH at an all-boys school or an all-girls school before?

Has anyone run/played MH at an all-boys school or an all-girls school before? If so, how do you think the game went? Any tips or pitfalls to avoid?

Started writing up a way to bring the MonsterHearts drama to that other PbtA game about teenagers navigating…

Started writing up a way to bring the MonsterHearts drama to that other PbtA game about teenagers navigating…

Started writing up a way to bring the MonsterHearts drama to that other PbtA game about teenagers navigating teenagerhood: Masks