Hi

Hi

Hi,

I am running a WiP game and we have been facing some issues with conditions. Here I go:

– How many moderate conditions can you have? Do they work like minor conditions and you can have as many as you want?

– When stating villians, the book describes their “health points” as X x number of PCs involved in the scene. Are those critical conditions? Do moderate or minor conditions qualify?

– We find the negative modifiers of critical conditions too harsh. They are a pretty big deal and scalate quicky. Once you get a -2, you are pretty sure you are going down. That negative modifier will make you roll <6 frequently, thus going to -3 or even -4 if you can afford it. In our little experience with the game, PCs with critical conditions feel crippled and are encouraged to flee. They don't even consider risking a fight until Last Chance move because with a -2 or -3 you are not going to win anyway, so why risk your life pointlessly? As a GM I feel like their mother and am afraid to use critical conditions.

Thoughts? Opinions? Are we doing something wrong?