Another rules application question:

Another rules application question:

Another rules application question:

One of my players is The Professional. He has decided to be the group’s primary damage dealer. With his first improvement, he used “Take a move from another playbook” and selected the devastating move from the Chosen (+1 Harm). With his second improvement (also “Take a move from another playbook”), he wanted to take Sneaky from the Crooked(?) playbook (+2 harm when you attack from ambush or behind).

I ruled that only one move is used at a time, so these harm bonuses would not stack. But after considering it, devastating is used right after Kick Some Ass. I’m ok with it either way, really, just thought I’d get thoughts from the group. The dude is using the sniper rifle (base of 4-harm) already, so he definitely packs a punch.

Thanks!

Hey MotW Roadhouse

Hey MotW Roadhouse

Hey MotW Roadhouse,

First, thank you for being such a great resource for folks trying to run and play MotW. Like many others, I’m sure, I got interested after listening to the short arc on TAZ. I was pretty much in love with the system once I realized combat didn’t devolve into two hours of dice rolling.

I ran my first session of MotW this past Saturday, and came away with rave reviews from everyone involved. I have some great players, and we found we were able to work through the rules pretty intuitively. Only one thing came up that left me at a bit of a loss. The group had a cop friend (NPC) that was present for a mid-mystery battle. He ended up taking a few shots at the bad guys, and since I was a little unclear on rules for when an NPC helps the PCs in combat, I ended up assuming he had +0 on all his stats, and just rolling for him. I’m aware this goes against the rule of the keeper never rolling dice.

To sum up, are there appropriate rules/moves I should be flexing when an NPC is helping the PCs during a fight?