Well…  I think I’ve taken this little project over, so I’ll give it its own post.  Here’s version 1.3 of an NPC…

Well…  I think I’ve taken this little project over, so I’ll give it its own post.  Here’s version 1.3 of an NPC…

Well…  I think I’ve taken this little project over, so I’ll give it its own post.  Here’s version 1.3 of an NPC Generator for AW, now with body parts!

http://asifproductions.com/aw_npc_gen.html

According to “The Four Stages of Burnout” model (Mark Gorkin), professional burnout works like this: If Results,…

According to “The Four Stages of Burnout” model (Mark Gorkin), professional burnout works like this: If Results,…

According to “The Four Stages of Burnout” model (Mark Gorkin), professional burnout works like this: If Results, Rewards, Recognition and Relief are continually withheld from a hardworking person who constantly gives their all, that person will begin to advance through these four stages in order: (1) Exhaustion, (2) Shame/Doubt, (3) Cynicism/Callousness, and (4) Helplessness/Crisis.

This system is designed to model that dynamic. It is especially intended for *W-style games focusing on high-stress high-performance jobs, such as cops, military, EMTs, doctors, nurses, private detectives, etc. It’s intended for the sort of player who’s into complex characters, conflicting emotions and deep roleplay; I wouldn’t really suggest it for casual players.

Burnout Mechanic for *W games

http://www.story-games.com/forums/discussion/19435/burnout-mechanic-for-w-games

So I’ve been watching “REVOLUTION” on Netflix and hoping to get some AW ideas.  Unfortunately it seems the writers…

So I’ve been watching “REVOLUTION” on Netflix and hoping to get some AW ideas.  Unfortunately it seems the writers…

So I’ve been watching “REVOLUTION” on Netflix and hoping to get some AW ideas.  Unfortunately it seems the writers only know 3 MC moves:

1. kidnap their son/daughter/mother/father

2. kidnap their brother/sister

3. make an NPC be secretly working for the other side

They use the same 3 moves over and over again…