So I’m toying with a Cyberpunk Apocalypse World Hack.  I’m building it around some particular design goals that…

So I’m toying with a Cyberpunk Apocalypse World Hack.  I’m building it around some particular design goals that…

So I’m toying with a Cyberpunk Apocalypse World Hack.  I’m building it around some particular design goals that would make it easy to play in pick-up games at work, so it has a strong mission structure.

Here’s what I’m hoping to get some help with: the GM title.  I really like that Powered By Apocalypse games tend to have creative titles for the GM: The master of ceremonies (MC), the DJ in Spirit of 77, etc.

I’m having a hard time coming up with something similarly thematic GM twist for cyberpunk.  Anyone have any fun ideas?

Right now I have:

CEO (Chief Entertainment Officer) which fits the megacorporate vibe, but might get a bit confusing when CEOs are used in a mission.

SL (Sprawl Lord) which fits a sort of Slum Lord vibe for describing the dystopian future, but frankly doesn’t sound so good out loud.  I don’t think S is a hard enough consonant for this.

A while back I was playing Rimworld (the computer game) and watching the BBC series Outcasts, and I started thinking…

A while back I was playing Rimworld (the computer game) and watching the BBC series Outcasts, and I started thinking…

A while back I was playing Rimworld (the computer game) and watching the BBC series Outcasts, and I started thinking that it would be a fairly easy but interesting hack to turn Apocalypse World into a game about human colonists on a hostile alien world.

Well I’ve finally finished by brain dump on the thought: 10 thoroughly un-play-tested playbooks revolving around colony themes. I present my “Colony World” hack for Apocalypse World.

http://mocklogic.com/blog/2014/09/colony-world/