Has anyone thought how to introduce psionics, or, mental powers to the system in some way?

Has anyone thought how to introduce psionics, or, mental powers to the system in some way?

Has anyone thought how to introduce psionics, or, mental powers to the system in some way? The game I’m hoping to play has a character wanting to play someone with mind control, or a clairvoyant, or a telekinetic character and we were wondering if anyone had some ideas how to plug this concept into The Sprawl.

Greetings!

Greetings!

Greetings!

After doing a great deal of reading here, and playing in a number of PbtA games, I can no longer resist the urge to try running a PbP game of Uncharted Worlds on Tavernkeeper.

https://www.tavern-keeper.com/

In the interest of keeping with the PbtA concept, I have thus far resisted all my baser GM instincts to pre-fab a setting and systems/worlds. To that end, I was wondering if I might solicit some setting ideas here so that I can set a game up on the TK site (the sooner the better). My hope is to also incorporate the new FBH playbooks into the game.

Ultimately, I intend to run through the standard creation process as indicated in the UW book with any players I might attract. But, I was hoping take the pulse of those here and get a feel for a preference. Is it more likely that potential players might be interested in their creation of the full universe? Or, do people tend to prefer some idea at the outset (such as, say, a solar system alone … a massive galaxy like Traveller …a small number of systems … or something else). My instinct is to create the base setting (probably stealing from some other setting so that I have some background and maps to go on) and allow it to be modified and populated by the players’ ideas.

Any thoughts on this?

https://www.tavern-keeper.com

Has anyone had the idea to create a character that is not chromed?

Has anyone had the idea to create a character that is not chromed?

Has anyone had the idea to create a character that is not chromed?  I have been considering the creation of a character archetype that has no cyberwear and have wondered if anyone else has come up with any such thoughts.  Perhaps substituting the cyberwear element of one or more of the playbooks with equipment or additional skill(s)/abilities?

Yes, I know that might seem peculiar for a cyberpunk type game, but, I have a character in one of my games we are considering porting over to The Sprawl and that character has no cyberwear for reasons of their own.

Thoughts?