Ah, a question I’ve been meaning to ask.

Ah, a question I’ve been meaning to ask.

Ah, a question I’ve been meaning to ask… With International Incident introducing the Luchador as a separate Gimmick, what should a High Flyer with Enmascarado represent in the same game with a genuine Luchador (if, indeed, they should be able to coexist at all)? Maybe a character like El Generico or Prince Puma who’s presented as a luchador but didn’t really come up through lucha culture?

Also, I assume that wrestlers, particularly Kane types whose masks aren’t really a target for their opponents, can wear masks without necessarily taking one of the mask-centric moves (Enmascarado or Tradicional), right? The phrasing of both moves seems to indicate that taking them is more a matter of placing emphasis on the value of your mask (and, in exchange, exposing yourself to the risk of randomly losing it) rather than actually about gaining a mask.

I’ve been thinking recently about modeling Iron Man matches in WWW.

I’ve been thinking recently about modeling Iron Man matches in WWW.

I’ve been thinking recently about modeling Iron Man matches in WWW. It’s certainly something that could be done purely through narrative (falls are booked throughout the match, but mechanically it builds normally and closes on an ordinary finishing move), like the International Incident Beta suggests doing with 2-out-of-3 falls matches, but I’d like to see just a bit more structure than that.

The idea I think appeals to me most is that you could do a countdown timer like the core book recommends for the King of the Hill match, and then coordinate the booking of each fall with the timer… Wrestler X is booked to score a fall when the timer’s at 4, Y is booked to score one at 2, X is booked to eke out a win as time expires at 0, something like that. Nothing else about the match needs to be anything but standard; the coordination with the timer just emphasizes the time component of the match.

The “Indy Match” rules in II would also work as an option for Iron Man matches, pretty much just as written. Wrestle as normal up to the first fall, then the player whose wrestler lost that fall has a chance to Interrupt to say that there’s time left on the clock and the match keeps going. That would leave the exact pacing of the match up to the players’ discretion, not Creative’s.

I’m slightly tempted to try to work some kind of stamina element into the Iron Man match, possibly making botches more likely toward the end of the allotted time period, but I think that’d be excessively crunchy, and not really true to the handful of Iron Man matches I’ve seen (which don’t seem to be booked unless the wrestlers involved have good enough cardio to go the distance).

I would be remiss not to mention that there were a few more ideas for the Iron Man stipulation (linking the scoring of falls to Momentum or to the basic Wrestling move) recommended on this community back in September, which aren’t particularly to my tastes but could certainly serve.

What are your thoughts?

(Apologies if I shouldn’t have used the ‘Backstage Workshop’ tag for this.)

So, just to see if I understand something correctly.

So, just to see if I understand something correctly.

So, just to see if I understand something correctly… Several Gimmicks have Moves that key off stats that start low for that gimmick… the Monster’s Shoot Kill, the Golden Boy’s Special Snowflake, etc.. Is that meant to…

A.) Incentivize moving to that gimmick from a different gimmick where that stat starts higher (for instance, an Anti-Hero > Monster taking Shoot Kill)

B.) Provide a high-risk, high-reward option for a character starting from that gimmick (for instance, a Golden Boy gambling on high rolls or burning momentum for Special Snowflake)

C.) Provide more options for characters in a different gimmick trying to mix in some of the flavor of that gimmick when selecting new moves (for instance, a veteran Jobber grabbing the Gatekeeper’s Loyal Worker to emphasize the booker’s legit respect for their experience and insight)

D.) Reward someone willing to spend the time and resources necessary to raise a -2 stat to respectable levels

…or maybe a little of all of the above? Or some other reason that didn’t occur to me?