Anyone have suggestions for stats/stat names for a TRON insired hack?

Anyone have suggestions for stats/stat names for a TRON insired hack?

Anyone have suggestions for stats/stat names for a TRON insired hack? I’m looking for computer-y, internet-y, or tech-y sounding words.

So far I’ve got Accuracy (self-explanitory), Interface (for technical stuff like manipuating the Grid), and Network (for social interactions with other Programs).

I’m looking for one or two more. Something for a body/strength/hard stat and a willpower/resolve/cool stat.

After reading Vincent Baker’s response about niche protection in Apocalypse World was largely (entirely?) accidental…

After reading Vincent Baker’s response about niche protection in Apocalypse World was largely (entirely?) accidental…

After reading Vincent Baker’s response about niche protection in Apocalypse World was largely (entirely?) accidental in Jared Hunt’s thread about niche protection in AW-based games, I got to thinking. At first I was really surprised because I thought “What’s Vincent talking about? AW has lots of niches! Look at all the different and distinct playbooks. How can that be an accident?”

But then I realised that I had been confusing “niche” and “archetype”. My impression is that the characters in AW are unique not because of what they do (niche), but because of who they are (archetype).

I’ve tried (and so far failed) to write my own AW-hacks, but always got stuck on playbooks. It seems like the ideas I have (or am inspired by) never lend themselves to distinct playbooks. The types of characters players can be seem far too similar to each other to justify what I feel is an interesting number of playbooks.

For example, I had an idea to do a Watership Down based game where the characters were all rabbits (this was before I discovered Marshall Miller did something similar). However, as the rabbits all had pretty much the same capabilities, I struggled to come up with distinct playbooks.

I haven’t played Fate Accelerated Edition yet, but I understand that system focuses not on what characters do, but on how they do things (sneaky, flashy, careful, etc.). Or in the Cortex powered Leverage game, characters are all criminals, but have different roles based on how they commit crimes (for good, of course).

So that got me thinking about doing playbooks that aren’t what someone is, or what they do, but how they do it. (I’m tinkering with another AW-hack inspired by TRON and, again, the character types and abilities are all nearly identical.) Has anyone done anything similar? Base playbooks around something other than archetype or ability?  I’m curious to see what other people have come up with.

All right.

All right.

All right. After nearly a complete rework, and lots of helpful advice (especially from Jackson Tegu Ben Wray and Hans Chung-Otterson) I’ve finished the latest version of my Kitsune Skin. I’ve attempted to keep the Japanese mythology, while making the Skin more of a metaphor for some aspect of teenage life, in this case, compulsive lying. There are still a few things missing (Backstory and physical appearance), but as always feedback is greatly appreciated. Thanks. 🙂

https://www.dropbox.com/s/4zp6lk8u41b3w3f/The%20Kitsune%20R2.pdf

What do people think of this Move?

What do people think of this Move?

What do people think of this Move?

Nine Tales

Whenever you tell the complete and total truth, without exaggeration, embellishment, or omissions, give anyone listening to you a String against you.

Yes, it’s meant to be negative. I’m still working on my Kitsune and Tengu Skins, but am trying to make them more of a metaphor for some aspect of teenage life as people have suggested. The Kitsune has become the compulsive liar. They’re the kid who, for whatever reason, simply can not tell the truth even if their life depends on it.

I was trying to find a way to encourage that kind of behaviour and really drive home that this is a compulsion, not a choice on the Kitsune’s part. I’m pretty happy with the above move and just wanted to get some feedback. Nine Tales would, of course, be a mandatory move (one that’s already chosen for the Skin). Thoughts?

Anyone wanna help me even more by providing some feedback for The Tengu?

Anyone wanna help me even more by providing some feedback for The Tengu?

Anyone wanna help me even more by providing some feedback for The Tengu? I’ve been working on it (and The Kitsune) on and off, and need some new eyes to look it over. This one’s much less finished currently.

https://www.dropbox.com/s/30iwcwxnb0t8oiw/The%20Tengu%20R1.pdf

Anyone wanna help me by providing some feedback for The Kitsune?

Anyone wanna help me by providing some feedback for The Kitsune?

Anyone wanna help me by providing some feedback for The Kitsune? I’ve been working on it (and The Tengu) on and off, and need some new eyes to look it over.

https://www.dropbox.com/s/hj0c32msqf6m9pj/The%20Kitsune%20R1.pdf

Dunno why I didn’t put this up before.

Dunno why I didn’t put this up before.

Dunno why I didn’t put this up before. It’s part one of a Monsterhearts AP we recorded for the Idle Red Hands Podcast back in March.

http://www.idleredhands.com/wp-content/uploads/2013/03/IRHAP_MH_03_01.mp3

“So a Ghoul, a Ghost, and a Frankenstein’s monster walk into a high school classroom…

No, seriously. With Lyal unable to record this week due to a lost voice (imagine that), we’re bringing you another Idle Red Hands first: an actual play of Joe McDaldno’s Monsterhearts game, which is being MCed for us by Chris. This is actually our third session of the game, though we recap the previous session’s events to bring both our new player, Alan, and our listeners up to speed on what’s happened in the story so far.

As we have a new player joining us (and a few regular players with short memories), we do go over some of the game’s rules and mechanics. Though not in any coherent way. This recording isn’t meant to teach people how to play Monsterhearts; it’s more of an example of what happens during a session of the game. If you’d like to though, you can download the Player Reference Sheet and MC Reference Sheet to follow along with what’s going on behind the scenes.

Please be aware that this episode is largely uncut and unedited, and contains both adult language and adult situations. Listener discretion is advised.

I feel like a self-promoting shill, but I don’t think I can add additional photos to an existing thread. Sorry.

I feel like a self-promoting shill, but I don’t think I can add additional photos to an existing thread. Sorry.

I feel like a self-promoting shill, but I don’t think I can add additional photos to an existing thread. Sorry.

Here’s an updated shot of the Hunter’s Kits I’m working on for my #Gateway2013 Monster of the Week game. You can see both the inside and outside of the metal case, and the front and back of the play aid cards.

The case on the left is my test case. I tried to pick it up well before the clear sealer dried, hence the ugly finger prints on the inside cover. The real kits won’t have that as I’m going to be a lot more careful.

I tried hitting the cases with some coarse grit sand paper to see if that would distress the text a bit more. It didn’t, but fine grit sand paper (180 grit) did take down the “dusty” feel that the spray sealer left. I also tried using a Tamiya Weathering Kits (the kind that looks like a make up compact and is used for model tanks and what not) to apply some soot and rust effects. That didn’t work at all, as the stuff doesn’t stick to the clear label. It just looks weird and leaves a dirty ring around the label (this is why you always make a test copy).

I didn’t put any bullet hole or scratch effects on the label. As I ca’t get the label all the way to the edge of the case (it would peel off too easily that way) I thought it would look weird to have scratches that did’t go all the way to the edges. Plus I thought it would obscure the text too much. Maybe next time I’ll try hitting the case with a “rust effect” spray before putting the clear sealer on them. The kits look slightly distressed, but I’d like them to look really beat up.

OK. This is me just showing off, so feel free to ignore me. ;)

OK. This is me just showing off, so feel free to ignore me. 😉

OK. This is me just showing off, so feel free to ignore me. 😉

This is a WIP shot of the “Hunter’s Kit” I’m making for the #Gateway2013  Monster of the Week con game I’m running. It’s all the Basic Moves compressed onto 20 business-sized cards inside a hinged aluminium case. I had to slightly reword a few of the Moves to get them to fit on a business card, and others had to be spread across multiple cards (Use Magic takes up five cards alone between the Move, the effects, the glitches, and the optional Keeper requirements). There’s also a card about Harm, a card about Healing, and a card about Luck. The only Move that didn’t make it in there was Big Magic, as I doubt that will be used in a con game. I still have room for about 5 more cards in the case, so it might make it in, just to be complete.

I still need to print up a clear sticker for the front of the case. It’s going to say “Monster of the Week – Hunter’s Kit” in the distressed MotW typeface, and possibly have graphics to make it look bloody/dented with a bullet hole and claw marks. You know, like it’s actually seen some use. 😉

I’ve pimped this out before on the forums, but seeing as how I’ve just joined this community, I thought I’d share it…

I’ve pimped this out before on the forums, but seeing as how I’ve just joined this community, I thought I’d share it…

I’ve pimped this out before on the forums, but seeing as how I’ve just joined this community, I thought I’d share it again. 😉

I’m looking for feedback on my fan Skin, The Oni. It’s based on the Oni and the Namahage from Japanese culture/mythology, and plays on bullying and conformity in the high school setting.

I’d love to hear what people think if they have time to look it over. 🙂

https://www.dropbox.com/s/ekqvdz0zbw2tkg1/The%20Oni_R1.pdf