Running my first session Saturday – Common Mistakes/Problems?

Running my first session Saturday – Common Mistakes/Problems?

Running my first session Saturday – Common Mistakes/Problems?

Hi gang, finally getting Masks to the table. I have the playbooks, reference sheets, moves all printed out.

We have 6-8 hours (a full day!) I plan to run through character creation, and then throw them into the action – something classic – a robbery, or hostages at the mall, etc.

My players are a mix of D&D player, Anime fan who loves the idea of RPG but hasn’t yet tried it, and two guys who can help me drive the story with their role playing and thinking.

Anything I should keep and eye out for with respect to common mistakes, or issues? I’ve GM’d lots of Fate, and a fair amount of Dungeon World. I’m trying to make notes like “A second Influence on a PC allows labels to shift” and “Whenever a PC misses, make a GM move”.

Thanks in advance.