We ended a three session cycle (you can see my material, fronts and a summary of all the characters appeared).

We ended a three session cycle (you can see my material, fronts and a summary of all the characters appeared).

We ended a three session cycle (you can see my material, fronts and a summary of all the characters appeared).

In three session we got the Goði killing his own son, becuase he converted to Christianity and, more important, put himself over the community. Grieviously injured, he had a coup to his life attempted from his three servants.

Connor, the Thrall, tried to be a loyal and dignified servant, but the ruthless son, Frodi, punished him harshly for a jug of milk versed, and that filled him with rage and frustration. He joined the Finn and the Saxon slaves in dark and dangerous rites and ended up discovered and tied to the pyre of the Shield Maiden.

The Shield Maiden organized the defence of the farm against a party of outlaw raiders, but died protecting her lord from poison and treachery and, ultimately, felt for a slash of the Woman’s scissors.

Her funeral was an old thing, a pyre, not a tomb, and a mysterious traveler who asked gestur to the Goði revealed himself to be th Shield Maiden uncle, sung the song of her family and revealed the Thrall to be of their blood, son of his sister,

The Woman betrayed her husband, the Goði, and got pregnant from the Thrall. When she saw the head of her first born tied to her husband horse she lost her mind and tried to kill her husband but could not dissuade the Shield Maiden. She then turned her weapon against herself, but the Shield Maiden sacrificed her life to protect her.

Useless, because, pregnant, she could not bear the shame, and threw herself from a cliff.

This was Ðorolf saga Myrdàlsáss.

The players loved it, the game was intense and even if it degenerated quite often in a worshop it helped shaping ideas and creating the right rythm, solemn and slow followed by quick and frantic action scenes. The Thrall player, in particular, was really unbalanced by the absolute injustice of her situation. She tried to be a good person, coherent, but the inevitable injustice of her situation make impossible to her to be like that. I threw a big bang introducing the other two slaves making a dark ritual (and that’s why we had a Finn slave) and she gulped and joined the rite.

The last scene was between the Goði and her wife and it was strong. She was about to throw herself from the cliff and the Goði spent a bond and asked what could make her desist.

He told, he did, but was not enough, the phrasing, the timing, was slightly off. The player bent the head and the Woman threw herself from the cliff.

We will skip a decade, and will play from there, with new characters: the last sons of the Goði, another mysterious stranger and maybe the Christian fianceé of the first son.

Now, in this family, Christianity is saw like poison. How the powerful House of Thorolf Goði will influence the rest of the Island?

The Shield Maiden died a poweful hero. How will this will better the women position?

Thorolf Goði killed his son because the welfare of the community was more important than his own welfare. How will this change the concept of justice and community in the island?

A wonderful, powerful game.

Mae this post semi-public because I forgot about this comminity.

Mae this post semi-public because I forgot about this comminity.

Mae this post semi-public because I forgot about this comminity.

A couple questions to Anna Kreider or anyone else about The Watch if you can spare a moment for me.

– Page 144, Start of Session.

At the start of the session, or during a lull in play, the MC (or the highest ranked character past Sergeant) will choose a new mission for the group.

Whoever is in charge of the mission will tell everyone involved to mark Jaded, and assigns one person to each the three primary mission roles

If there isn’t a PC past Sergeant rank, it’s the MC who assignes the roles for the mission. Do I read it correctly?

More complex:

– Page 114, Principles.

Respect people’s gender identities and, to a lesser degree, Never showcase sexual violence.

These are principles I can get behind. In particular I’m quite unconfortable with sexual violence in games and tend to X-card or the likes it.

Anyway, this means that I, as the MC can’t do it.

Even if I got an extra Traditionalist Threat and somehow gender essentiallism krept its way through tradition, I will not use it to undermine my genderqueer characters, that’s plain obvious in the Principle.

But what about a player that decides to go down the TERF-road?

They aren’t bound by the same Principles.

I thought about it and concluded that I have a rule mandated duty to X-Card it. I would probably do anyway, but I think that the way the rules interact and the X-Card being a rule of the game, the MC have a duty to keep themselves and the players away from disrespecting gender identities and showcase sexual violence.

Am I right?

For Alec Henry, and anyone that could be interested, I finally went and complete The Doctor English translation form…

For Alec Henry, and anyone that could be interested, I finally went and complete The Doctor English translation form…

For Alec Henry, and anyone that could be interested, I finally went and complete The Doctor English translation form the original Italian.

Here is the (almost) text-only pdf, since I haven’t the possibility, right now, to layout it.

Use and share it as you wish.

It’s a small work, that I’m arrogantly proud of.

It is a skin tailored around my game style, both as MC and as a Player, and in the several field tests it had, it worked both in my hands and others’ to the desired effects.

If you try it, let me know how it worked for you. I’m always happy to have feedback.

https://drive.google.com/open?id=0BwKSDeKRdRDsbGt2ZEM0Q0Y0d00

Yesterday we played a long demo, two sessions (that I should have broken in three, probably), that managed to…

Yesterday we played a long demo, two sessions (that I should have broken in three, probably), that managed to…

Yesterday we played a long demo, two sessions (that I should have broken in three, probably), that managed to totally win me over to the game. Apart from a few doubts on the Bull I understood how the game avoids the “Emotional dartboard effect” of Influence and was delighted to see how well and smoothly the moves snowballed into an exciting and thematic fiction.

So… great gaming day.

We weaved some cosmic stuff, with a cult trying to resurrect a cosmic villain visually inspired by TV Flash’s Zoom whose soul was trapped in the Doomed and a nice Pact with the Devil thing going.

Since we have the awesome Luca Bonisoli​​ at the table we also got some veeeeeery nice portraits.

You can admire Flare the Nova, young, sturdy, bent to be a TRUE hero, that was revealed to be the only one whom could stop the cult without summoning Zoom himself (and the Bull didn’t like that, since he was her rival… having to exalt an already powerful Nova to play on the Bull rivalry really excalated things!)

Hope was Alexandra Zanasi​​’s Doomed, the true vessel of Zoom but unwilling to wield the power. 17 years in age, about 33 in cynism, her very superhero name was Zoom’s last word: “You are my only hope”.

Creepy memory manipulation and “who watches the watchmen” effect apart her relationship with the Bull was a beutiful example of emotionally damaged people trying to cope (but she wanted to kiss the Beacon, so only bllood and tears could emerge).

Sarah rarely used her “Icy Glare” superhero name. Francesco Berni​​ described her as a mix of Luke Cage (from Jessica Jones series) and Dumbing of Age Sarah. Calm, cynical, emotionally drained, liked to punch things instead of talking to them, but was a true team mum.

Lavinia Fantini​​’s Beacon Mist (real name Zoya) bordered  on the manic pixie girl trope: superhero enthuxiast, daughter of a Bronze Age retired (and damaged) speedster, she had a lot of conflicts with her doting but protective parents and started to come at odds with the more cynical part of the team. When you steal your mother’s costume and start to phase around things get dangerous…

But she also managed to get really drunk, so yay

On the villain side we can admire The Invader: former Golden paragon, time displaced, mind controlled, punched and zapped hard.

So much patriotism, so much chin, so much racism.

Sara didn’t like him.

Last but not least, Mary: natural daughter of Zoom, Hope’s nemesis and on a mission to get back HER legacy. I actually think she got a point: nobody was doing anything to contrastate the cult, late Zoom’s power was needed and she was willing to wield it, if Hope couldn’t accept the same fate.

A nice turn of events was starting to show us that in all her angst Hope was actually jealous of her power and didn’t want to share…

As I said: nice game, nice drawings, excellent game ^^

I know there is at least one graph showing probabily distribution of 6-/7-9/10+ results with -2 to +3 modifiers.

I know there is at least one graph showing probabily distribution of 6-/7-9/10+ results with -2 to +3 modifiers.

I know there is at least one graph showing probabily distribution of 6-/7-9/10+ results with -2 to +3 modifiers. Bound to.

Can someone point me to one,please?

THE GODSEED, a Dungeon World Playbook

THE GODSEED, a Dungeon World Playbook

THE GODSEED, a Dungeon World Playbook

This is a little experiment I did this evening, after reading Vincent’s Apocalypse World: Dark Age and having my mind blown by it.

It’s Dungeon World because, with the second Italian edition incoming, I’m currently thinking Dungeon World

I’ll leave it here, resting a little.

https://drive.google.com/file/d/0BwKSDeKRdRDsSUFLc2Y2b1VleEE/edit?usp=sharing