Far Beyond Humanity Career Week
Day 7 – Augmented
#FBHCareers
Huzzah, the 7th and final day of the Career Preview Week ends with Augmented, the career that should have been second if I had gone in alphabetical order!
Anywho, the Augmented career has been around for a long while. Those of you who played/read early Beta versions of UW may remember the old Cybernetic career.
Confession time: when doing layout for UW, I forgot to swap out the career symbol for Cybernetic, and instead kept it for the Technocrat. Whoops.
So why name it Augmented rather than Cybernetic? Partly because I wanted the option of gene-modding as a secondary “explanation” for this career, but mostly because of the Robotic Origin.
The Skills are a bit more combat-ish, though Better is just about as all-encompassing applicability as you can get. The implementation of Faster is interesting to me, because it’s theoretically 100% narrative that can have some pretty big impacts on the mechanical flow of the game.
[Edit] OH! I’m looking for suggestions for a second Augmented workspace. I’m drawing a blank.
Tomorrow: General Origins design discussion!
https://www.dropbox.com/s/c0tz83dxjee5gp6/Career%20-%20Augmented.pdf?dl=0