When a Bull changes her love or rival, she gives the new person influence over her.

When a Bull changes her love or rival, she gives the new person influence over her.

When a Bull changes her love or rival, she gives the new person influence over her. Does the person who is no longer now the love or rival because of this change lose influence? Or does something else have to happen to cause them to lose the influence that came from their former position as love or rival?

Playing “Welcome to Halcyon City” right now at GenCon.

Playing “Welcome to Halcyon City” right now at GenCon.

Playing “Welcome to Halcyon City” right now at GenCon. We flew to China to retrieve an artifact from a long list temple (on some poor guy’s farm). When a full on dragon showed up to protect it, the Beacon took a group selfie with the dragon.

How well does Worlds In Peril work for solo campaigns?

How well does Worlds In Peril work for solo campaigns?

How well does Worlds In Peril work for solo campaigns?

I was thinking it would be cool to start each player in their own comic book title for some solo origin-story type adventures before bringing them together for a crossover event with much higher stakes.

Does the system support this idea well, or am I setting myself up for frustration and disappointment? Anyone have experience doing something similar? What should I watch out for to make it as awesome in reality as it is in my head right now?

Am I out of luck until the game is in print because I didn’t hear about the kickstarter in time?

Am I out of luck until the game is in print because I didn’t hear about the kickstarter in time?

Am I out of luck until the game is in print because I didn’t hear about the kickstarter in time?