I’ve run UW for two different groups now. One is my regular group which will be somewhat ongoing. The other a one-shot over the weekend.
Both groups named a Faction after Weyland-Yutani.
I have a feeling this isn’t uncommon.
I’ve run UW for two different groups now.
I’ve run UW for two different groups now. One is my regular group which will be somewhat ongoing. The other a one-shot over the weekend.
Both groups named a Faction after Weyland-Yutani.
I have a feeling this isn’t uncommon.
Had a few questions come up in last night’s game that I didn’t have immediate answers for.
Had a few questions come up in last night’s game that I didn’t have immediate answers for.
Should advancement triggers and leveling occur as they happen in game or should they be evaluated at the end of the game? This was our second game and we’ve been doing it at the end of the session.
Are explosives meant to be one-time use? A player picked some sort of explosive as one of his starting assets and he points out it seems unfair if he can only use it once whereas every other asset types stick around. My guess here is it’s more of a supply of explosives and misses could lead to running out of supplies.
Are there any rules for permanently upgrading assets? Like adding a new tag to a weapon, or training existing crew.
Just finished a read-through of Uncharted Worlds.
Just finished a read-through of Uncharted Worlds. One thing that jumped out to me that I couldn’t think of an immediate answer (possibly I’m over-thinking) is if the group goes the route to start with a starship.
The text says they’ll be in some significant debt (whatever color that debt takes), but doesn’t give much guidance beyond that.
Is that extra debt in addition to what they already start with? How much?