So in a team lineup of Nova Beacon Bull Newborn, When do I ask the Newborn team Question?

So in a team lineup of Nova Beacon Bull Newborn, When do I ask the Newborn team Question?

So in a team lineup of Nova Beacon Bull Newborn, When do I ask the Newborn team Question? Before the Bull? After The Bull but Before the Nova? Between the Nova and Beacon?

My Instincts say that it is the last of these options since the Nova establishes a location and then the Newborn can expound on where specifically they were discovered in that location, of course, I can also see it earlier with the Nova more describing where the fight ended up finishing. Any advise would be appriciated.

Loving the Halcyon City Herald Collection so far, The Move relating to Hiro’s Hot Takes is perfect for a News anchor…

Loving the Halcyon City Herald Collection so far, The Move relating to Hiro’s Hot Takes is perfect for a News anchor…

Loving the Halcyon City Herald Collection so far, The Move relating to Hiro’s Hot Takes is perfect for a News anchor who is never satisfied.

So I Recently Whipped up this custom Training move After realizing My Nova has kept it in his head that he has been…

So I Recently Whipped up this custom Training move After realizing My Nova has kept it in his head that he has been…

So I Recently Whipped up this custom Training move After realizing My Nova has kept it in his head that he has been training with the Silver Savior(A.K.A. His Apartment Building’s Janitor) But he hasn’t received Any In-Game Benefits for it, I decided to make it more general if I need to use it for someone else.

When you train with an older Hero as time Passes, Roll +The Label they wish to impose on you, Hold one Train, And they either Take Influence over you or attempt to Shift Your Labels. On A miss, it doesn’t go as well as you would hope, Mark a condition, Your Choice, and say what went wrong. On a 7-9 Choose one boon, on a 10+ Choose 2.

-They don’t happen to give you any lectures this time, They don’t Take Influence over you or attempt to Shift Your Labels

-The session is especially helpful, Hold an extra Train

-You are feeling especially good about yourself and you feel you have grown into your image of yourself more, Shift one label up and one down, your choice

You May spend Train at any Time To do any of the following:

-Remember Your Practice of the very thing you are now doing and use it to gain an edge, When Unleashing your powers or Directly engaging a threat Gain a +1 after rolling as Though you spent a Team from the pool on your own move.

-Have words of encouragement from your Trainer come Back to you when you need them most, Clear a Condition Or Subtract 2 from your roll to Take a Powerful blow as though you spent 2 team from the pool

-Recognize and exploit a former mistake of yours someone else just made, Take +1 Forward against them for the rest of the scene, Take influence over them, Or Provoke Them to action as though you rolled a flat Seven(Still factor in labels or conditions afterward.)

-You Remember something useful your Trainer said about the person you are facing right now(Or people like them if they don’t know of this person), Chose one extra option(Even on a miss) When Assessing a situation they are causing Or Piercing their Mask.

-After succeeding at something: Remember How much you struggled during training to do what you just did, Mark Potential or add a team to the Pool

-Remember and accept Something your Trainer said about who you are or how the world works, Reject the Influence Of anyone other than them or Comfort/Support, anyone, as though you rolled a 7-9. But next time your trainer Tells you who you are or how the world works take a -2 against if you attempt to reject their influence, after all, their advice WAS helpful last time.

NOTE: Train Persists between sessions and scenes

Any Feedback is very much appreciated to refine/improve this move as it is still a rough draft.

Looking for some suggestions of good segues to introduce new NPCs.

Looking for some suggestions of good segues to introduce new NPCs.

Looking for some suggestions of good segues to introduce new NPCs. My Delinquent player has a vague backstory(Not even sure about his origin) and he implied that he came to Halcyon to escape his past. His powers are Illusions and Power Negation if that helps. Also, his parents are dead as far as he knows. We already had a talk about him being vague and he wants to address it in-game, so I’m more looking for situations where it feels natural to ask some probing questions about his past to make new NPCs than anything else. Thanks in advance.

EDIT: Oh I forgot, For relationships he put down A temate for the stunt, and The Silver Savoir for Thinking better of him.