Apocalypse World – Rules Question

Apocalypse World – Rules Question

Apocalypse World – Rules Question

One of my players is a high-level Gunlugger. He has a gang and a battle vehicle. He also has Not To Be Fucked With, so he counts as a small gang during battle.

He uses his gang and his battle vehicle to Assault a Secure Position. The position they’re assaulting fires back with an rpg, which has the Area and Messy tag.

With all these elements in play:

If the gang is Small and the Gunlugger counts as a Small gang, does Not To Be Fucked With not take effect (thus making them a Small gang) or do they stack and they become a Medium gang?

When calculating harm, does the Gunlugger have to decide between using his car-mounted weapons (3-harm) or his gang as a weapon (2-harm)? Is it both?

After taking harm and doing the harm move, do the harm move’s effects happen to just the Gunlugger or his gang as well? Is that MC choice?

Any tips would be welcome.

I’m creating a Persona hack out of the Monster of the Week ruleset and would love some thoughts and advice.

I’m creating a Persona hack out of the Monster of the Week ruleset and would love some thoughts and advice.

I’m creating a Persona hack out of the Monster of the Week ruleset and would love some thoughts and advice. I’m already creating a custom class system where players pick both a High School Archetype (for stats and general moves) and an Arcana (for background questions and Persona abilities).

What do you guys think? How else can I make an effective Persona tabletop?

Hello everyone!

Hello everyone!

Hello everyone!

An Angel in my Apocalypse World campaign wanted a custom move for their level-up. They had in mind an experimental super-steroid that they could use to assist other characters. How should I go about making this move?

Here’s the first draft of something I had in mind. The options are mostly taken from The Faceless playbook.

Strength Spike

You use an experimental super-steroid. Roll +stock. On a 10+, choose 2. On a 7-9, choose 1.

– [ ] The recipient takes -2 on all “when you suffer harm” rolls

– [ ] The recipient gets +1 armor when they’re being scary as fuck

– [ ] Take +1 Hard for the duration of a battle

On a 6-, the recipient goes into a rage with no bonuses. If they act against their bloodlust (MC’s discretion), they act under fire.

For PC’s, the effects last about a day. Badasses have fast metabolism.

For NPC’s, the effects last a few weeks. Just enough for them to get cocky.