hi there,
any advices on how to set up a one shot /demo game?
such as: things to focus on, if limit the kind of available playbooks, etc.
you are welcome to give suggestions!
Thank you!
hi there
hi there,
any advices on how to set up a one shot /demo game?
such as: things to focus on, if limit the kind of available playbooks, etc.
you are welcome to give suggestions!
Thank you!
anyone else is having trouble displaying the pdf on tablet, phone, etc. ?
anyone else is having trouble displaying the pdf on tablet, phone, etc. ?
I’m asking because it works fine for me on the computer but not on any other device, where pages are not loaded.
Hey Nathan Paoletta (or any other friendly person!)
Hey Nathan Paoletta (or any other friendly person!)
if a talent is making his entrance and another one, not booked in the match, come out and hit him with a chair, is it a run-in move right?
If I want to interrupt another segment, what basic moves should I use?
and somewhere, maybe on the anti-hero playbook, it says tha you don’t need creative consent or approval to interfere.
so usually you need crateive approval? and by “interfere” you mean the move or any kind of interference (run-in, break the kayfabe, interrupt)?
I know are a lot of question, I just need some clarifications. no pressure!
Wwe’s Top 25 match of 2014
Wwe’s Top 25 match of 2014
Nathan Paoletta what are the moves recently changes (as Run-In) that are not edited on the move sheet available on…
Nathan Paoletta what are the moves recently changes (as Run-In) that are not edited on the move sheet available on your site?
What if the Creative makes his own character/wreslter as any other player?
What if the Creative makes his own character/wreslter as any other player?
Have you tried it? Would it need some changes?
Nathan Paoletta what is your idea about it?
I have a question about the move feat of strenght, on a 7-9 what does it means to put yourself/them at risk of…
I have a question about the move feat of strenght, on a 7-9 what does it means to put yourself/them at risk of injury? How does it happens in game, or what kind of constraint does it imply?
Yes, I’m telling you Nathan Paoletta! 🙂
I was thinking about marks that give and advancement.
I was thinking about marks that give and advancement.
Besides andvance and grow and maybe earn a medal you don’t deserve there are others I haven’t noticed yet?
Sharing it here, too.
Sharing it here, too.
Originally shared by Lenny Pacelli
Finally I’ve managed to play Night Witches! (Jason Morningstar) I really enjoyed the game, my friends liked it, too.
We played using the one-shot scenario (provided with the game). You cn find my personal consideration at the end of the post.
The characters were:
Lieutenant Irina Gordyevskaya (pigeon-leader).
Lieutenant Daryiya Yegorova (owl-zealot).
Jr. Lieutenant Vera Gromova (raven-adventurer).
Lieutenant Yevgeniya Petrova (hawk-misanthrope).
Session quick recap: (from left to right if you look at the picture)
•Two bullies, Lyudmila and Anya, from the section 2B join the pc’s section, they are troublemaker and bring more troubles.
•we find out that Anya, one of the bullies can’t fly (pregnant). the new replacement, Polina Makarova, is just arrived at the camp, and has no battle experience at all. It is also the daughter of a Party official…
•the section wrecked two planes, in two missions.
•one pilot was behind enemy lines, but managed to come back to the base. But her comrade (npc) died because of enemy fire.
•a little show to lift the morale of the troop.
•interesting relationships and scene between player characters.
Considerations
First of all, I want to play again! The game was fun as a one shot (and I tryed to show different aspects of it), but you can go a lot deeper on the long run.
You can develope a lot of interesting things during the day and develop your character and her backstory.
The mission usually (at least for us) were quick but very dangerous, I was surprised by that part. if you blow a roll you might be screwed, that is why the mission pool matters (and also having someone covering you).
Personally I think it is closer than other PbtA to Apocalypse World for the triangles between characters (pc and npc) and for the scarcity thing.
The Reach out move is cool.
Marks. I love marks.
As I have sayed, We used the third duty station, following the advice for one-shot game. One thing we have done different are the beginning Marks: as a Gm I didn’t marked off seven marks before the game, I just told the player that they have just five left.
Something I made while watching the Night Witches doc (nothing fancy, just took a few screen while watching it on…
Something I made while watching the Night Witches doc (nothing fancy, just took a few screen while watching it on the phone at the bus stop!)