I think Black Lightning (the CW show) is great inspiration for a Masks game—specifically examples of label influence.

I think Black Lightning (the CW show) is great inspiration for a Masks game—specifically examples of label influence.

I think Black Lightning (the CW show) is great inspiration for a Masks game—specifically examples of label influence. Lynn and Gambi and Henderson trying to shift Jefferson’s labels between mundane, savior, and danger. Then Lynn and Jefferson doing the same to Anissa. Obviously the characters are out of the scope of a Masks game, but the scenes are great examples of influence moves.

How well do the inter-character dynamics/mechanics work in Masks with less than 3 or 4 players?

How well do the inter-character dynamics/mechanics work in Masks with less than 3 or 4 players?

How well do the inter-character dynamics/mechanics work in Masks with less than 3 or 4 players?

For the Downtown Data Heist one-shot do you still roll Get The Job given the way that it is structured with the job…

For the Downtown Data Heist one-shot do you still roll Get The Job given the way that it is structured with the job…

For the Downtown Data Heist one-shot do you still roll Get The Job given the way that it is structured with the job effectively having already been “gotten?”

If the PCs consistently play hard ball and then still inflict violence on compliant people is it fair to say they’ve…

If the PCs consistently play hard ball and then still inflict violence on compliant people is it fair to say they’ve…

If the PCs consistently play hard ball and then still inflict violence on compliant people is it fair to say they’ve developed a reputation for not leaving people alive and say that people aware of that reputation don’t respond to their threats anymore? This game doesn’t seem to have an equivalent of “Roll with something less,” or -x forward.

How do you keep the Mix It Up move from turning into D&D combat rounds?

How do you keep the Mix It Up move from turning into D&D combat rounds?

How do you keep the Mix It Up move from turning into D&D combat rounds? I’m concerned that players will approach potentially violent situations like they would in D&D or Shadowrun and just “I shoot one of the guards” instead of describing a complete sequence and objective.

How does Mix It Up work with harm and armor on NPCs? If the guards have harm and armor how do they achieve their objective if they can’t deal enough harm? Seems weird to take out a medium sized gang of guards in body armor using a single switchblade but the move seems to do that?

If their objective was incapacitating the security team how do they achieve their objective when the guards have 2 slots left on their harm clock?

I want to make a soldier who always has a contingency plan for his contingency plans.

I want to make a soldier who always has a contingency plan for his contingency plans.

I want to make a soldier who always has a contingency plan for his contingency plans.

Mr. Case

First name: Justin

Hypothetical: Superkid has used an advancement to lock his mundane label at -1.

Hypothetical: Superkid has used an advancement to lock his mundane label at -1.

Hypothetical: Superkid has used an advancement to lock his mundane label at -1.

Superkid’s mom is telling him not to worry about the weight of the world yadda yadda, essentially things that would trigger shifting his savior down and mundane up.

What happens?

Does the move not trigger because mundane can no longer be shifted? Savior is still able to be shifted.

Does his mom end up inflicting a condition on him since one of the labels can’t be shifted?

I went to catch up on Ms Marvel and after reading Masks I keep seeing the Masks moves in action.

I went to catch up on Ms Marvel and after reading Masks I keep seeing the Masks moves in action.

I went to catch up on Ms Marvel and after reading Masks I keep seeing the Masks moves in action. Especially the labels and conditions and influence stuff. That makes Masks so much more awesome.