I’m having some trouble figuring out how to run a game for the Spectre.
They’re the most unusual archetype when compared to typical urban fantasy settings, and they don’t have most of the other characters limitations (being immaterial, invisible when it suits them and almost immortal).
So I have a few questions to anybody who played or had one in their campaign.
Can they carry regular items? The Manifest move doesn’t seem to have any limitations in this regard. In your games were they able to simply continuously manifest and carry around weapons or plot McGuffins?
How do they get around town? In your game did they go everywhere on foot? Or did they get a ghost car? Were they allowed some sort of transport powers?
How did they interact with combat? It seems to me that they face little danger from mortal enemies, and when dealing with other ghosts or spirits, can’t really get help from most other archetypes. Did they make a significant difference in physical confrontations?
How quickly can they de-manifest? Would you say that de-manifesting quickly (let’s say, to avoid an oncoming attack) is a “keep your cool” move?
Any and all input will be appreciated 🙂