I have to say, I really like the Influence mechanic.

I have to say, I really like the Influence mechanic.

I have to say, I really like the Influence mechanic. In Monsterhearts, I struggled to have teachers and parents make a meaningful impact on the PCs. In Masks, the PCs can still flip off their mother, but the words may mechanically stick!

Hey, all.

Hey, all.

Hey, all. I’m struggling to apply the Savvyhead’s workspace option “it’s going to take several/dozen/hundreds of tries” into gameplay and narrative. Can anyone give a real world example of this working? 

(For example, do you literally have the savvyhead do 12 tries in the fiction? Or do you fade to black and have them list the 12 things they’ve done that failed?)

Has anyone made a similar Skin, playing around with the idea of the Other?

Has anyone made a similar Skin, playing around with the idea of the Other?

Has anyone made a similar Skin, playing around with the idea of the Other? I cobbled together some notes over the months, and now I don’t know what to do with it (I don’t have a Monsterhearts group).

Please comment and criticize as you see fit: https://docs.google.com/document/d/1YMLBFbE3cCZgiV1VFDdU2Hl0VeJZxOsL34isiabZ7sc/edit?usp=sharing