Watching the heroes try to fight Darth Vader in Star Wars: Rebels (good show by the way) I came up with this custom…
Watching the heroes try to fight Darth Vader in Star Wars: Rebels (good show by the way) I came up with this custom move:
When you fight someone WAY out of your league, roll+Hard. On a 10+, you keep them busy long enough for your allies to act, and come away with only minor injuries.
On a 7-9, choose 1:
-You keep them busy for seconds, at most
-You come away severely wounded
On a 6-, choose 1:
-You keep them busy for seconds at most, and come away severely wounded
-You buy time for your allies to act, but at the cost of your own life
I’d be hesitant to use this at all in action games like AW or DW, and if I did I’d reserve it for enemies who were either legitimately invincible or freaking hugemongeous monsters. But in more horror-styled games, or in MotW when the hunters haven’t found the monster’s weakness yet, I could see using it more frequently. Your thoughts?