Evil Check

Evil Check

Evil Check

So today I’m mostly editing and expanding Troublemakers (yeah, I know, I’ve got books to finish, but I have to follow my muse) and I’ve got to the bit about creating your character.

Now, it’s an #ApocalypseWorld   hack but as those of you who’ve seen my comments on #TheHood   will know, I absolutely suck at making those little lists of names that reflect the character type for each playbook, so I was just going to throw in a line like “choose the name you like” and move on.

Then the little devil on my left shoulder chimed in: “You know, kids don’t choose their names, their parents do: when everyone is sitting around creating characters, why not get the other players to choose the given name for each PC?” Meanwhile, the little devil on my right shoulder was off knocking back tequila shooters in a bar in Soho, so I thought I’d calibrate my moral compass with the rest of you.

How would you feel if your character’s given name was picked by the other players in your game? You would still get to choose their nickname or common name, but their given name would be whatever their ‘parents’ had decided.

Get Down in the The ‘Hood

Get Down in the The ‘Hood

Originally shared by James Mullen

Get Down in the The ‘Hood

People who’ve played #TheHood  did you use any special moves for locations on the streetplan or outside the ‘hood? I’d love to see what people came up with and even any suggestions or ideas that you haven’t gotten to use yet.

Phil & Chris talk about their on-going game of #TheHood (starting just after the 30 minute mark) and make me glad…

Phil & Chris talk about their on-going game of #TheHood (starting just after the 30 minute mark) and make me glad…

Phil & Chris talk about their on-going game of #TheHood (starting just after the 30 minute mark) and make me glad that I wrote it.

http://misdirectedmark.com/mmp-120-the-improv-tool-kit-and-creative-constraint/

The Score

The Score

The Score

I’m creating a quickstart playset for #TheHood  with pregenerated characters, a scenario and a reduced ruleset, with the intent for people to use it for one-off sessions at meet-ups and conventions.

I want the players to get a real taste of the game, so I want Heat and Experience to really count, therefore I’m thinking of reducing the amount of Heat it takes to get burned and the amount of experience it takes to earn an advance. 

Question 1: Should I reduce the amount from 5 to 4? Or to 3? How quickly should characters advance in a taster session like this? How many advances would you expect/like to get?

Question 2: Should I reduce Heat & Experience requirements by the same amount? Or does it put too much pressure on the players to lose Heat if they get burned when they’ve only got 3 Heat (or even 4 Heat)?

Fortunately, the guidance in #TheHood for pulling off heists can be extrapolated to other kinds of  job; still,…

Fortunately, the guidance in #TheHood for pulling off heists can be extrapolated to other kinds of  job; still,…

Fortunately, the guidance in #TheHood for pulling off heists can be extrapolated to other kinds of  job; still, bugger.

http://www.theguardian.com/commentisfree/2014/jul/04/where-did-bank-robbers-go