Loving reading the section Resist the Shadow right now.

Loving reading the section Resist the Shadow right now.

Loving reading the section Resist the Shadow right now. Prior to the final version of the game being released, I kept envisioning that this move and Toxic Behavior was something that I’d end up having as a discussion at the table, and defined by the table by the players (more so than defined by me, or wholly by the game). I think this cleared up a lot of my unknowns around that concept.

Anyone else have thoughts on this section? Things that have come up that are interesting around it? Gotchas?

At this point you should either be getting tired of hearing how FUCKEN FANTASTIC Bryanna Hitchcock’s game was, cause…

At this point you should either be getting tired of hearing how FUCKEN FANTASTIC Bryanna Hitchcock’s game was, cause…

At this point you should either be getting tired of hearing how FUCKEN FANTASTIC Bryanna Hitchcock’s game was, cause all of us player’s keep gushing all over it, or more accurately: be wishing you were there.

I write up some of that in my little post, but it might be said better in Bryanna’s or Tor Erickson’s. But whatever, I’m gonna heap on some more love.

http://www.supernovembergames.com/tomes-of-tomes/2017/10/24/big-bad-con-2017-white-death-and-the-watch

Buried in my Big Bad Con 2017 Friday writeup is the Bluebeard’s Bride writeup from the 2-hour session April Padilla…

Buried in my Big Bad Con 2017 Friday writeup is the Bluebeard’s Bride writeup from the 2-hour session April Padilla…

Buried in my Big Bad Con 2017 Friday writeup is the Bluebeard’s Bride writeup from the 2-hour session April Padilla ran. Thoroughly enjoyed this session! (and was very lucky I squeezed in last minute due to a drop-out).

http://www.supernovembergames.com/tomes-of-tomes/2017/10/24/big-bad-con-2017-friday-feels

http://www.supernovembergames.com/tomes-of-tomes/2017/10/24/big-bad-con-2017-friday-feels

Oh thanks Matt Widmann for sharing postworldgames jim pinto’s pretty table here in G+ land.

Oh thanks Matt Widmann for sharing postworldgames jim pinto’s pretty table here in G+ land.

Oh thanks Matt Widmann for sharing postworldgames jim pinto’s pretty table here in G+ land… I think this is definitely worthy material for use in some WWW game somewhere…

Originally shared by Matt

Mongolian Leaping Brain Buster!

LOL!

(From my buddy postworldgames jim pinto)

Played in one session (of a 7 session story arc) of The Watch as a guest player.

Played in one session (of a 7 session story arc) of The Watch as a guest player.

Played in one session (of a 7 session story arc) of The Watch as a guest player. This was scheduled as part of The Gauntlet’s online gaming.

Overall, I had a blast. Love the way The Ties That Bind target both personal and clan themes (made it very easy to step into an existing game). It was my first PbtA game with dedicated missions (similar to Night Witches, maybe?), and for one session, I can say that I was into it. I’m used to playing story games with scene framing and I actually enjoyed the: let’s decide as players, let’s all roll, then let’s figure out how it all ties together narratively and play a couple of scenes.

One thing that came up in our post-session talk: Does anyone envision that Mission Moves may become stale after many sessions? Other than the final conflict, does anyone see the possibility of customizing Mission Moves for specific missions (maybe not all the time, but for specific parts of a game or story arc)?

http://www.supernovembergames.com/tomes-of-tomes/2017/7/11/the-gauntlet-and-the-watch

Quick question and sorry if it’s already answered (I’m on my phone and search sucks).

Quick question and sorry if it’s already answered (I’m on my phone and search sucks).

Quick question and sorry if it’s already answered (I’m on my phone and search sucks). When it says you lose momentum at the end of the “episode”, does that mean “match” or each game session. For example if I’m doing a one shot with 4 players, and we do one 1-1 match and another 1-1 match, and then a final 2-on-2, do they still have the momentum from the prior bouts?

A question about Masks with kids.

A question about Masks with kids.

A question about Masks with kids… has anyone played this with pre-teens, like KIDS. I know PbtA games in general can work relatively well for many reasons, but just asking if anyone has experience running for kids and if it can work, or does too much get lost since this is about teenagers, and with the whole “damage” tracks and such. Is this game to high-brow for an 8 year old? Curious.

Here’s an actual play on twitch by some of the Happy Jacks RPG Podcast crew.

Here’s an actual play on twitch by some of the Happy Jacks RPG Podcast crew.

Here’s an actual play on twitch by some of the Happy Jacks RPG Podcast crew. Although I’m not in there, I got to play at the last Strategicon and my co-players were Gina and Jib (a player and the GM in here).

EDIT: Doh! I see Adam already shared that prior HJRPG link, so I’ll share session 2, where they actually play more!

https://www.twitch.tv/videos/134832406