Urban Shadows Session Summary

Urban Shadows Session Summary

Originally shared by Travis Scott

Urban Shadows Session Summary

Players: “Ugh, I keep taking corruption! This sucks!”

Me: “It’s OK. Take another corruption.”

Players: “Ugh, I have five corruption! This sucks!”

Players: reading corruption moves

Players: “I can possess people? I can have a gang of demons? This is AWESOME!”

Hey all! I’m linking to a resource you might like.

Hey all! I’m linking to a resource you might like.

Hey all! I’m linking to a resource you might like.

There are two Matrix sheets. The first two pages are for players, the second two are for MCs. Both show the kinds of systems and routines/security protocols, as well as info on cyberdecks. The player sheets then have space for notes and a column to log paydata (what it is, where it was stolen from, and who it was sold to). The MC sheet replaces these sections with info on ICE.

I hope it’s useful!

https://drive.google.com/file/d/0B2W3wEns040sZS1jNDNLaGplbGs/view?usp=sharing

Some rambling thoughts about move and playbook design.

Some rambling thoughts about move and playbook design.

Some rambling thoughts about move and playbook design.

Something I realized tonight. The playbooks I like best are the ones that don’t let you hammer on one or two stats for everything. I played a Thief in DW, and pretty much as long as my Dex is high, I’ll nearly always win hard.

Sure, some of that’s up to the GM and player to create appropriate challenges. But a savvy player is going to work the fiction in their favor. There can be a weird success spiral in *World games, where success leads to more success when you can leverage your strengths too often.