Do any of you guys play up the characters personal lives in your games?

Do any of you guys play up the characters personal lives in your games?

Do any of you guys play up the characters personal lives in your games? There really isn’t any pure gameplay incentives for that, right? Or am I missing something?

My Wizard has to summon a demon of forgetfulness for a ritual to protect his parents.

My Wizard has to summon a demon of forgetfulness for a ritual to protect his parents.

My Wizard has to summon a demon of forgetfulness for a ritual to protect his parents. How would you resolve a summoning in a way that creates exciting fiction? 🙂

Maybe suggestions for rolls and interesting complications?

Hey guys! Reaching out again since I always get great answers from you.

Hey guys! Reaching out again since I always get great answers from you.

Hey guys! Reaching out again since I always get great answers from you.

Our table recently got a new addition, The Fae! Played by a good friend of mine who right away started to work with the words of the NPCs and tricking me as a roleplayer into making promises with him through roleplay (well done player!).

He took the move “Words Are Wind”–and that got me thinking: ususally the moves puts the action into the players hands, but this seemed different.

If any of you have a Fae at their table who uses this, could you please help me out on when it gets into play?

Thanks! 🙂

A question about Basic Moves: I’ve only played Dungeon World before Urban Shadows, and in DW there is this catch-all…

A question about Basic Moves: I’ve only played Dungeon World before Urban Shadows, and in DW there is this catch-all…

A question about Basic Moves: I’ve only played Dungeon World before Urban Shadows, and in DW there is this catch-all move called Defy Danger that can be roll+ any attribute – the description of this move is similar to Keep Your Cool.

I found it a little weird that if my player says: I wan’t to avoid being hit by that alley trolls club, I go: “roll with spirit”. This would mean that an Oracle or a Wizard is better at avoiding tough situations than say a Vamp (because they tend to have higher spirit than Vamps).

How do you handle these situations?

Hey guys! Just starting up my Urban Shadows campaign and BOY was session 1 a blast!

Hey guys! Just starting up my Urban Shadows campaign and BOY was session 1 a blast!

Hey guys! Just starting up my Urban Shadows campaign and BOY was session 1 a blast!

I just want to ask two things about Faction moves.

1. If one player (The Wizard) is looking into some rumors about a character in Night who’s up to no good and Hits the streets to ask her buddy in Power about it – would that character know about it? Or should she hit up someone from the faction in question?

2. My players did the Start of session move and we had some trouble understanding if the different factions are united fronts or if they’re just like a social strata that consists of many opposing ideas and ideals. Do people from (for example) Night have conspiracies with someone from Mortality?

Thanks in advance!