13 thoughts on “Spent the day toying with a Star Trek skin for Apocalype World. Has such a thing been done before?”

  1. Redshirt move

    Away Team: You show the rest of the crew the inherent dangers of something new (planet, alien race, person). Roll +Crew. On a 10+, you die and choose 2. On a 7-9, you die and choose 1. On a 6-, you die and the GM makes as hard a move as he likes against the rest of the crew.

    – Crew takes +1 forward to determine the nature of the danger.

    – Nobody else from the crew is affected by the danger (yet)

    – There’s another security officer on the scene for you to play

  2. A Star Trek skin is what’s lead me into a full on space adventure hack. I have a playbook in place for Kirks (Trek) as well as Adamas (BSG) called The Officer. Mechanically very similar to the Chopper in all honesty — you’re a sapient with people to command and system of discipline. In this case, you also have a higher body to supply you and make demands.

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