Introducing the Swarmhost

Introducing the Swarmhost

Introducing the Swarmhost

expanded Savyhead Playbook

I always liked the idea of giving a Savyhead the option to get a nanoswarm and experiment with that. It makes them more flexible and thereby boost their power. This playbook could use an active move.

Anyone got any ideas? 

2 thoughts on “Introducing the Swarmhost”

  1. I didn’t get a chance to look at this until today, I’m not always in gamer mode.

    It seems like the swarm should have some default tags, like +close +reload, stuff like that, so you have know what it does without enhancements. Otherwise somebody just drops all 3 options into harm and you have a 4-harm swarm with flimsily defined usage. I would also make the default swarm deal no harm, so it’s only weaponised if the Savvyhead wants it to be.

    In general, the swarmbot seems like something any Savvyhead could build given that the MC brings a nanoforge into their game. I would include the nanoforge as a hook in a love letter, and let the player dictate whether they go after it or not.

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