Last one for today:

Last one for today:

Last one for today:

The Shining Armor seems at first to be a paladin-type, but I’d like to see how dark they can get with this character. I know it’s in him.

All the Survival Guides are in various levels of completion, but I think these 4 show what I’m aiming for with Lonely World.

I’ll post some M.C. material next.

Introducing…

THE SHINING ARMOR

Creating a Shining Armor

   To create your Shining Armor, choose your life before, looks, stats, moves, gear, and Hx.

Life Before:

   police, soldier, true believer, natural born leader, repentant badguy

Look:

   dress: uniform, fatigues, plain clothes, bold colors, 

   face: 

   meat:

   eyes:

Stats

   Heart +2, meat +1, Blood -1, Face +0, Brain +1

   Heart +2, meat +1, Blood +0, Face +0, Brain +0

   Heart +2, meat +0, Blood -1, Face +0, Brain +2

   Heart +2, meat +0, Blood -2, Face +1, Brain +2

Shining Armor Moves

Choose 2:

   Kill with regret: when you commit a violence, roll+heart instead of roll+blood. Also, if you choose to suffer 2-stress for the act, mark an experience

   Fortress of solitude: you get +1brain (+2brain) when you isolate yourself.

   

   Do it for the kids: While defending helpless NPCs from danger, you get 1-armor. If you are wearing armor already, use that instead. They don’t stack.

   Make yourself a target: When you enter into a charged situation, roll+heart. On a 10+, all NPCs will recognize you as their most immediate threat. They are unable to attack anyone else, and will be too afraid to attack you, unless you attack first. On a 7-9, only the toughest and well-armed NPCs around will attack you, the rest run for cover or hide behind someone else. On a miss, the NPCs panic. Some flee, but most will attack you, and a few start taking hostages.

   To the Rescue: If someone you care about is about to die and you have a feasible way of getting there, roll+heart:

   10+ you get there with plenty of time. Also, if you love them, you have a +1 to any attempts to save them

   7-9 you get there, but there’s not much time left

   on a miss, you’re there, but danger is everywhere

Gear:

   You get:

   fashion according to your looks

   a pistol or shotgun

   2-supply worth of ammunition and food

   something that is Your Whole World

Your Whole World: this is a special something that you’ve carried with you since everything ended. If you lose it, you take 4-stress. 

   Whatever you choose has the +handle tag, and detail it for everyone else. You get a +1 when defending it.

•   a family held together by love

•   a universal truth that is above the horror

•   a belief in the wisdom of someone else

•   a lover who promised to never leave your side

•   your humanity, because you will never sink to those depths

•   a precious thing that has all the answers

Hx:

On your turn choose one or both:

   One of them was counting on you and you failed them. Tell them Hx-2.

   One of them wants what you have. Tell them Hx+1. 

Tell everyone else Hx +0. 

On the others’ turns:

   Choose which one of them you think is the most courageous. Whatever number that player tells you, add 1 to it and write it next to the character’s name.

   Choose which one of them you think is going to get a lot of innocent people killed. Forget whatever number they tell you, you have Hx-1 with them instead.

   Everyone else, whatever number they tell you, subtract 1 from it. You have a hard time connecting with people you think will die before you do.

At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is the most interesting, and highlight it. The MC will have you highlight a second stat too.

May I Introduce?: When you meet a new character, decide if you think they are a threat to what you’ve made into your whole world. Tell the MC what you think. then roll+heart:

   10+ the MC will tell you if you’re right. You get a +1 against them when protecting your whole world from them, just once. Also, they can tell you’re serious about it.

   7-9 the MC will give you a vague idea on how threatening they are. Also, they can tell you have something valuable.

   on a miss, assume whatever you want, but you can’t tell anything on them. 

   

Shining Armor Improvement

   __+1 heart (+3 heart)

   __+1 meat (+2 meat)

   __+1 brain (+3 brain)

   __+1 face (+2 face)

   __choose another Shining Armor move

   __choose another Shining Armor move   

   __replace Your Whole World with something similar or better

   __replace Your Whole World with something similar or better

   __get a move from another survival guide

   __get a move from another survival guide

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