Name: Mr Creeper
Type: Monster/collector
Motivation: to steal victim’s minds leaving them in a coma.
Powers: telekinesis, give nightmares with its nightmare key, teleportation through shadows.
Weakness: iron, shadow realm psychic combat, sunlight.
Attacks: telekinesis 1-3
Nightmare key 3 (ignore armour, intimate, take -1 ongoing on all
rolls till a good nights sleep)
Armour: 2
Harm capacity: 10
Name: Nightmare fairy
Type: minion/scout
Motivation: to find victims and mark them with a small keyhole mark with there acidic tongue. Then eat the mindless victims afterwards.
Powers: flight, claws, acidic spit
Attack: claws 1
Acid bite 1 (ignore armour)
Armour: 0
Harm capacity: 2
They are cool!
Very disturbing indeed.
Well I’m not even sure my hunters completely finished him off or just drove him back into the nether realms. So who knows where he’ll next break into our world.
Excellent for DRYH too.
not sure what DRYH is…
It’s Don’t Rest Your Head, a very cool RPG by Fred Hicks. You should try it! http://www.evilhat.com/home/dryh-page/
just read the blurbs, sounds very freaky. It’s more up my alley than straight Cthulhu.
I told you: you should try it! It’s very cheap on DriveThruRPG: http://rpg.drivethrustuff.com/product/28052/Dont-Rest-Your-Head 😉
Alex Prinz I have a spare PDF, drop me a geekmail if you’d like to take a look.
Huzzah, Mr Creeper is back. Huzzooo, Mr Creeper is trapped within his own nightmare key. Damn you agents of S.T.A.M.P
I think it’s some place between the fairy world and our nightmares, a dark broiling fog.