BATMAN
Verbs:
Smash: -1
Influence: 1
Maneuver: 0
Protect: 1
Investigate: +2
Summary of Powers: Athletic Prowess, World’s Greatest Detective.
Powers that are advantages: Utility belt – something for everything.
Powers Profile:
(So essentially since Batman has no inherent powers, but I’m going to treat his utility belt as a power, and since it can do a lot and is probably in semi-constant use, he’s not quite so limited. He’s going to have a bunch more Bonds than say, Superman though, that he can Burn to ensure success and he’s going to be able to do a lot. By treating the belt as a power he has a bunch of stuff he can do with it, and whenever he wants to introduce something new from it he can use Push, like a power, so that he isn’t limited by it and allows for screw-ups. Also, since it’s an Advantage, it’s something the EiC can play with or limit use of for Hard Moves which could be fun.)
3 Simple – Get past simple security measures without detection, scare the crap out of an enemy (have leverage over those scared or surprised), feats of Olympic ability – jump across rooftops.
2 Difficult – Disappear into the night when someone is aware of my presence (especially when they turn their back in monologue), Take out far away targets via bolas, grapple gun or goo globules.
1 Borderline – Get through walls or other obstacles – pellet grenades, laser, explosive gel, or thermite.
1 Possible – Equipment to survive in any environment – rebreather, special costume.
1 Impossible – Pull out anything bigger than the belt itself.
Origin Book: A Death in the Family
Haunted: In your past you were heavily influenced by the loss of a person that defines the core of why you became the hero you are today. You now live by a set tenets and ideals that can be almost impossible to live by at times, write down a sentence or two describing these ideals you live by. When you are pushed to your limit and are faced with a difficult decision, think of the person you lost. Have a one-sided conversation with them (or they can talk back if you are a little nuts) and ignore the effects of all Conditions until you succeed at a single action.
Evil Never Sleeps: When you feel like you can’t stop or someone might die, Look for Trouble instead of trying to Fit In and recover from one condition after the trouble is resolved.
Cracks in the Same Places: When someone shares an experience with you that reminds you of your own tragedy, increase your bond with that person by one.
Suggested Foes:
The Killer: Is there a person or organization behind the death of your love one? Who are they? What are their abilities? Are they still at large or have they been brought to justice?
The Other Side of the Coin: Is there someone out there that represents everything you fight against? Who are they? What are their abilities? Why do they do the things they do?
Drive Book: Create
Book available to open when:
-Your work building, researching or studying is used against you and those you care about.
Workspace: Choose which of the following your workspace includes. Choose 3: portal to another dimension, biology lab, a junkyard of raw materials, hi-tech vehicles, weird-ass electronics, machining tools, transmitters & receivers, a proving range, relics of the golden age, booby traps, hi-tech machinery and parts, cosmic artifacts, unknown relics or unknown technology.
When you go into your workspace and dedicate yourself to making a thing, or to getting to the bottom of some shit, decide what and tell the EiC. The EiC will tell you “sure, no problem, but…” and then 1 to 4 of the following:
It’s going to take hours/days/weeks/months of work;
• First you’ll have to get/build/fix/figure out _;
• You’re going to need _ to help you with it;
• The best you’ll be able to do is a crap version, weak and unreliable;
• It’s going to mean exposing yourself (plus colleagues) to serious danger;
• You’re going to have to add _ to your workplace first;
• It’s going to take several/dozens/hundreds of tries;
• You’re going to have to take _ apart to do it.
The EiC might connect them all with “and,” or might throw in a merciful “or.” Once you’ve accomplished the necessaries, you can go ahead and accomplish the thing itself. Work together with the EiC to come up with what it does and how it works.
Move available to open when:
-You go for broke and permanently sacrifice someone important to you in order to get your workspace.
Deep Pockets: when you need an item or object that is not complex or too hi-tech (EiC’s call), roll+Investigate. It has to be something small enough to be on your person. On a 10+, you happen to have just the thing, or close enough. On a 7–9, you happen to have something pretty close but there’s a catch, the EiC will tell you what it is. On a 6-, you used to have just the thing, but it looks like an enemy stole it from you, you lost it somewhere, the EiC will tell you where you last saw it.
Move available to open when:
-Your desire to learn about something endangers your personal physical or mental health or identity.