SPIDER-MAN

SPIDER-MAN

 SPIDER-MAN

Verbs: Smash: +1 Influence: 0 Maneuver: +2 Protect: +1 Investigate: -1 

Summary of Powers: Enhanced agility, reflexes, strength, durability, senses, spider-sense, wall-crawling. 

Powers that are Advantages: web shooters (spider-bots, spider-tracers)

Powers Profile: (Spidey takes more limitations so starts with an extra simple thing he can do) 

2 Simple – Sense danger, stick to almost any surface.

1 Difficult – Swing from webs. 

1 Borderline – Use my webbing as a material to fashion almost anything. 

1 Possible – Generate organic webbing. 

1 Impossible – Mutate and cocoon. 

Origin Book: A Death in the Family

Haunted: In your past you were heavily influenced by the loss of a person that defines the core of why you became the hero you are today. You now live by a set tenets and ideals that can be almost impossible to live by at times, write down a sentence or two describing these ideals you live by. When you are pushed to your limit and are faced with a difficult decision, think of the person you lost. Have a one-sided conversation with them or narrate it out and ignore the effects of all Conditions until you succeed on a single action. My Ideals: With great power comes great responsibility. 

Evil Never Sleeps: When you feel like you can’t stop or someone might die, Look for Trouble instead of trying to Fit In and recover from one Condition after the trouble is resolved. Cracks in the Same Places: When someone shares an experience with you that reminds you of your own tragedy, increase your Bond with that person by one if you narrate it and share it with the table. 

Suggested Foes: The Killer: Is there a person or organization behind the death of your love one? Who are they? What are their abilities? Are they still at large or have they been brought to justice? The Other Side of the Coin: Is there someone out there that represents everything you fight against? Who are they? What are their abilities? Why do they do the things they do? 

Drive Book: Reconcile My PastBook available to open when: -When you feel you fail as a hero and it changes who you are, how you act. 

Coping Mechanism: whenever you berate or heckle your opponent to hide your true feelings, roll+Influence. On a 10+, choose one. On a 7-9, the EiC chooses one. -They stumble, hesitate or flinch. -They reveal something about their backstory. -They reveal a portion of their diabolical plan. -You earn their full attention and ire; they take +2 forward to all attacks against you, everyone else takes +2 forward on all attacks against them. Move available to open when: -You give your teammates a glimpse of the vulnerability you cover up with violence, wise cracks or both. 

Painful Catharsis: when a memory in your past is triggered and you lose control over yourself, roll+Smash. On a 10+, hold 3. On a 7-9, hold 1. Spend hold 1 for 1 on the enemy who’s been messing you up to: -Ignore your Conditions for a single move -Grapple with them so that you are locked together (neither of you can move until the grapple is broken) -Avoid an attack Move available to open when: -You do something to place yourself or the group in danger by acting irrationally because of something that happened in your past. 

http://i.imgur.com/qGvMRtI.jpg

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