SUPERBOY

SUPERBOY

SUPERBOY

Verbs: Smash: +2 Influence: -1 Maneuver: 1 Protect: 1 Investigate: 0 

Summary of Powers: Powered by the Sun. Super speed, strength, heat vision, hearing, smell and mental faculties. Superhuman breath, invulnerability. Powers Profile: (lots of powers that can do lots of things so less Bonds, less he can do with them to start. 

No extra powers for the profile since he only took one drawback – kryptonite) 

1 Simple – Hit people so hard I usually have to hold back. 

1 Difficult – Fly faster than a speeding bullet.

1 Borderline – Focus in and listen for something specific anywhere in a city-wide radius. 

1 Possible – Lifting something the size of an island. 

1 Impossible – Fly so fast so as to reverse time. 

Origin Book: Alien Heritage

One of a Kind: you are different from the people of Earth, answer the questions below to set some guidelines about how different you are from humans. Whenever you get yourself into trouble owing to your differences with normal people (whether it by personality, appearance, genetic or base instincts), you may recover from one Condition when you seek help from a team member about the difficulties and differences you experience. -Do you need to eat? -Do you thrive in an environment that humans cannot? -Do you dream, have a purpose? 

Alien Mind: whenever someone tries to invade your mind or harm you mentally, roll+Protect. On a 10+ you push them out but you must tell the invader a single, personal image they saw from your past before you do if they accept a Condition in return for the image. On a 7-9, choose one: • You impose a Condition on the invader or may ask for an image you see in their mind but you can take a Condition of the EiC’s choosing as well. • They pry a secret from you that will have serious repercussions in the future, offer your secret to the EiC and come up with something serious enough together. 

Weight of the World: whenever you treat yourself as an ambassador for your people, roll+Influence. On a 10+ hold 3, on a 7-9 hold 1. On a 6- the EiC will make a move that has you Burn a Bond. • Use your words or presence to make an attacker hesitate and listen. • Unite a group in a common action. • Lead a group to safety. • Inspire a group. 

Suggested Foes: The Xenophobe: Is there a person or organization that feels you or your people should stay out of human affairs and off the planet? Who are they? How powerful are they? Why do they hate you? Do your people deserve to be feared? The Purist: Is there someone from your home that doesn’t think you should be associating with the people of Earth? Who are they? What are their abilities? What do they have against Earth? 

Drive Book: Observe and Learn Book available to open when: You become a part of at least two different worlds, with one of them being Earth, and you can’t help yourself but to compare and cast judgment on humanity. Take a Bond with Humanity. Whenever you judge the merits and flaws of the human race, consult your Bond score. If an act shine a positive light on the human race, raise the Bond by 1. If a moment makes you doubt, question or showcases its flaws, lower the Bond by 1. Bond Points with Humanity can only be Burned if the Bond is raised above 10, in which case you may shrug off a Moderate Condition safeguarding humanity for every point above 10 you have. If it drops below -5, take a permanent Moderate Condition where you take a -1 forward anytime you wish to protect or save humanity despite your better judgment. If it falls below -10 you must spend time in your fortress of solitude or go back to your people until you can be convinced to come back or until you witness something to renew your faith in humanity. 

Fortress of Solitude: You have one. Tell the EiC where it is – it must be far away and hidden from civilization. Whoever remains in the fortress for a reasonable time (EiC’s call) can rid themselves of up to two Conditions. Move available to open when: -You establish your Fortress of Solitude – where it is, how it was made, what it looks like and why you need it. You may only discover your fortress for the first time once you no Bond Points left to be able to spend. Role Model: when you learn or are inspired by watching and learning about how someone or a group of people conduct themselves, write down one quality you wish to emulate. Once per session you may Burn a Bond for free on a roll when you strive to be better and emulate your role model in the doing.

http://i.imgur.com/8JUbbHs.jpg