Title

Title

Im new to Apocalypse world but love what i’m seeing.

Although I do have a couple of hopefully not too silly questions.

1. Advantages for PC’s.

From what i’m reading this is how you intend to handle the Batmen, Black Widows & Hawkeyes of comicness. Normal people with gadgets, but I can’t find anything that actually explains “mechanically” how a starting character would start with them or how / if they differ (I’m thinking since they come with a built in “easy to remove from player” they automatically bestow a “bond” point?)

2. Powers & Bond Points

I’m slightly confused about how these build up in character generation, and the chart on page 19.

Assuming I have 2 PC’s (say Black Widow & Quicksilver to use 2 known quantities)

Both begin with 3 bonds

(For brevity’s sake I’m not doing a full run down and ignoring advantages for now)

– BLACK WIDOW –

The idea is to create a very normal human but exceptionally resourceful (using Bond points)

POWER: Even Bond didn’t have these toys

POWER: Tactical, acrobatic martial artist

:simple: The Widows multipurpose Spy Bracelets

(Equipment thats difficult to remove)

(may not inflict critical conditions)

:difficult: The Queen of Manipulation

(Must be able to either speak or be seen)

(can not inflict critical conditions unless she can both be seen & heard)

:borderline: I can keep up with anyone, even aliens

(Still only a well trained Olympic athlete)

(gains minor condition ‘tired, need a moment ‘ after trying to keep up with a super powered being)

– QUICKSILVER –

The idea is to create a very simple to play character

POWER: Super fast movement

POWER: Mutant Physique

:simple: Accelerated movement

(loses speed and control if he has no surface to run on)

:difficult: I run fast enough to cause Cyclones

:borderline: I can fly like a helicopter if I spin at super speeds

——————————–

So does this mean that

Black Widow has 3+6 = 9 Bonds & a bond threshold of 9

Quicksilver has 3+1 = 4 bonds & a bond threshold of 4

Using the chart on page 18, Quicksilver using his one extra bond to gain

:simple: rapid fire fist barrage

Then MUST spend the remaining bonds and can not have any more bonds added until he spends experience.

Black Widow 1

Mutant community 1

Wanda Maximoff(NPC) 1

Meanwhile the Black Widow decides a big part of her character is knowing people so..

She takes the required

Quicksilver 1

Russian spy networks 2

New York 1

Then takes:

Lawyer Matt Murdock 2

SHIELD agency 2

‘Insert Superhero team’ 1

Hope that makes sense, sorry it became a bit long.

3 thoughts on “Title”

  1. What you want to do is to treat them as powers anyway, even though they come from Advantages. If you look at Batman, there’s an example of something like that. Here’s what I would do for say, Hawkeye.

    The power profile is about doing things rather than having things. So list what you can do, and then you’d be using Push as you expand on that. You don’t need to include complications or consequences for using as they get more difficult, the consequences of you actions will come out naturally in play when you make moves.

    Here’s what I would do for writing up someone like Hawkeye:

    Powers summary: Olympic-level athletics, pinpoint accuracy.

    Powers that are Advantages: quiver of trick arrows – something for everything (advantages means they aren’t inherent) 

    Simple: Knock out a normal person, leap across rooftops, bypass simple security or electronics.

    Difficult: Take out far away targets 

    Borderline: Take out a whole room (hit multiple targets at once)

    Possible: Make an impossible shot (bounce a shot off of something multiple times.) or maybe “use anything as a weapon/projectile” might be cool a la Ultimate Hawkeye.

    Impossible: Hit someone from across the city.

  2. As for Bonds, you start with however many PCs there are (so 2, you said). Then you add whatever Bonds you get from limiting your powers. And then you spend all your Bonds, yes, with at least one each going into the other players (like you did). So even if their powers and what they can do that is beyond a normal human may, in fact, be from technology and are Advantages, you’ll still treat it as a power. 

    I’ll make that clearer in the char gen section though, a fair number of people want to roll up characters like this and calling it powers limitations throws people off. Thanks for the questions!

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