Hello!

Hello!

Hello!

I really like everything I’ve read & seen in/about Urban Shadows, but I’m a little confused on the Fae’s powers. Namely, Firestorm and Ice Blast, which don’t seem to fit particularly well into the tricksy nature of the Fae. I like Wither because of the life/death aspect of it, and because it gives you the opportunity to be deceptive, but the other two feel like straight-up elemental attacks. Maybe we are just drawing on different sources of inspiration for faery magic, but to me they lack the evocativeness of what the Fae is all about. I was wondering what the reasoning behind them was?

14 thoughts on “Hello!”

  1. J.T. Mahany, welcome to the community, it’s great to have you here. With the Fae, there were so many ways to interpret this archetype that I wanted the Powers to be versatile enough to fit those different visions. We’ve seen The Fae played as svartálfar, valkyries, angels and of course classic seelie and unseelie. It’s one of the things I love most about this archetype, the multiple ways it can be implemented.

  2. Fair enough. That makes sense. I wonder, though, if the two could be condensed into a single power, since they are very similar, so that there is room for something else as well?

    Of the top of my head, maybe something like:

    Nature’s Wrath: You animate an aspect of the natural world into an attack (2 harm close/far). When you Unleash with it, roll with Heart instead of Blood, and add this to your 10+ options: It’s not obvious you are the cause of the attack.

    Though I also understand if that strays too far from what you were going for with the original powers as well.

  3. Thanks! Maybe something like…

    Bedlam: Touch a person to infuse them with a powerful emotion for a scene. If they’re a PC, they have to Keep Their Cool not to act on the emotion. Mark corruption to give them emotion a qualifier (desire for you, fear of vampires, etc).

  4. I think it makes perfect sense to have them combined as a generic elemental power, but within the move there could be options offered and the player decides at that point how the attack manifests. Perhaps there could be a limitation of the power manifesting somehow from the “natural” world (earth, wind, fire, water, etc…)

  5. J.T. Mahany, I really like the sound of Bedlam, it’s got trouble written all over it! Give them an emotional state and let the MC run wild with it according to their Drives.

  6. It’s all good. You mentioned something to the effect on the Kickstarter page. Besides, different sources of inspiration means a broader/deeper output as everyone brings something new to the table.

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