Here is a “fiddly bit” I have been rolling around for AW/DW, but it could be adapted to other games as well.

Here is a “fiddly bit” I have been rolling around for AW/DW, but it could be adapted to other games as well.

Originally shared by Pokemon Master

Here is a “fiddly bit” I have been rolling around for AW/DW, but it could be adapted to other games as well. It draws inspiration from other games that have used it as a central idea.

I call them Asset pools as they are meant to be bolted-on to gear, weapons, or other non-move, non-stat elements…but they could be…

https://www.dropbox.com/s/cvbjliwv0ctcn5q/Asset%20Pools%20for%20AW-DW.pdf?dl=0

Please share thoughts, I just wanted to get reactions and problems.

https://www.dropbox.com/s/cvbjliwv0ctcn5q/Asset%20Pools%20for%20AW-DW.pdf?dl=0

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