Suppose you are playing a new Spy-themed Apocalypse World game. What sort of things do you expect there to be basic moves for? What sort of things do you think might need advanced/optional moves? What sort of things would you not expect to see moves for?
Suppose you are playing a new Spy-themed Apocalypse World game. What sort of things do you expect there to be basic…
Suppose you are playing a new Spy-themed Apocalypse World game. What sort of things do you expect there to be basic…
Also, feel free to link any spy-themed AW games or hacks you particularly like.
advanced/tweaked moves for read a situation
Passing
a quick way to filter for useful information.
counter intelligence
Some of it would depend on if it is James Bond level superspies or a more down to earth approach.
I would have Build a Legend as a move, to construct a cover identity for a spy.
Depending on the spies, it seems like some more/different moves for social manipulation, lying, and whatnot would be in order. So much of AW’s core move makeup is based on overt threats, which is kind of the opposite of how I see spy fiction.
Philipp Neitzel , good point, I’m going for James Bond cinematic technothriller.
ohh then a system where i pick gadgets that also specifically feeds back to what kinds of challenges i want to see in the game sort of like highlighting a stat.
Special Move
When you reveal your true identity…
I know that Jared Hunt was working on a spy-themed AW hack.
I would want to see a Chase Scene move for James Bond like spies. It is a common conflict in the genre.
It would be a good use for gadgets too and the outcome can be described in an AW style roll pretty well I think.
I agree with Eric Duncan that gadgets should play a part in the game.
More as an MC principle but still important for the genre would be the introduction of breathtaking vistas and cool set pieces. Preferably in some exotic location.
There could be a move for set pieces too if we want to put it into the hands of a player.
Maybe some kind of reconnaissance move. To establish a place, an escpae route or something like that. Could be one of those moves where the player gets to ask leading questions.
I like Philipp Neitzel set pieces move idea a lot. But i am a fan of GM-full games which that would lend itself to.
This might work 🙂
https://www.dropbox.com/s/ltocr2q6n9h0v45/Agent%20World.pdf?dl=0
Agent world looks soooo good!
Thanks Rich Glover! It’s not fully playtested but I’m happy with it so far. Let me know if you get a chance to play!
Will do Jared Hunt
There needs to be a gambling move
a resist torture move
a subdue without (lasting) harm move
an escape from certain death move
flashy vehicular stunts move
And for the MC:
reveal the nefarious plan
tempt with sex
get the public involved
When you do something for yourself
When you do something for queen&country
When you do something for another person
When it looks like you couldn’t do anything anymore
If you want to bring the cold war into it blocks the spies belong to or nationalities could matter.