Here is an early build of a Gimmick I call the Iconoclast:

Here is an early build of a Gimmick I call the Iconoclast:

Here is an early build of a Gimmick I call the Iconoclast:

The Iconoclast

You’re a gunslinger, a giant-killer, a career-ender. Your talents are wasted on jobbers and wannabes; your prey are the greatest heroes and vilest villains that the wrestling universe has to offer. You will forge your own legend from the broken bodies and shattered egos of past greats…until the day that a new generation of Iconoclasts comes for you.

Stats

Look 0

Power -2

Real +1

Work 0

Add +1 to one stat.

Heat Questions

Who has the potential to be on your hit-list someday?

Who has a beef with you because of what you did to their mentor?

Who do you secretly mark out for?

Who thinks your lust for glory is bad for the business?

Starting Audience

+1

Moves

Finishing Move – When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Choose whether you or your opponent gains +1 Audience. On a 7-9, they make you work for it. Choose: your killer instinct takes over and you get +1 Heat with them; or you make them look mighty in defeat and they get +1 Audience. On a botch, choose: you look like an amateur and lose -1 Audience or you take things too far and injure your opponent.

Calling Down The Thunder – When you cut a promo on a wrestler with an Advanced Role, roll +Real. On a 10+, choose 2, on a 7-9, choose 1: book yourself a match with the target of your promo, get +1 Heat with the target of your promo, gain +2 Momentum. On a botch, choose: lose -1 Audience or get booked in a punitive match.

Apex Predator – Take +1 Work.

Did My Homework – Like any good hunter, you study your prey. You get one free Interrupt when working a match with a wrestler with an Advanced Role.

Hungry Young Lion – Take +1 Real (max +3)

Injury

When you are injured, check an injury box. Whenever you lose a match due to your injury, lose -1 Heat. When you push through your injury to win a match, gain +2 Heat.

If you have three checks, you can no longer compete.

Injury Boxes – 3

20 thoughts on “Here is an early build of a Gimmick I call the Iconoclast:”

  1. Oh man, I’m glad to here that. I really like to skin RPs (and sometimes attempt to create my own) in my free time and lately I’ve had an itch to flex some creative muscle. This has been a pretty inspiring outlet to do that between working on some of my own personal projects, so just knowing that my creative ideas help influence other creative ideas is a reward in itself.

  2. Solid stuff. I have only two recommendations :

    One, stats need one more -1 in there somewhere. While this Gimmick is obviously one of the specialist types that have been discussed before, it still feels like it needs a total of a -1 after the allocation point. Not sure why, but it just feels right to me.

    Second, a fifth move that is based on work or work based moves that already exist also feels right. Not sure about the flavor of it yet, but something to deal with the non-Advanced Roles seems to be right.

  3. Oh, what might work really well is the option to add +1 and then take -1 to a stat for a more customizable set. It would make sense for the gimmick and still keep it at -1. I agree with it being at -1 too because like he said, while it was made with the intention of being a “specialist” it is also a gimmick based on overcoming odds. He should feel like he has to work to achieve glory and admiration, even if it’s just a subtle little nod like that.

    I would also have starting stats at -1 Look -1 Power instead of -2 Power. Power is obviously the disposable stat of the four, but that should lead to all the more incentive to split it up. Let the player decide if they want to spend their extra point to bring their Look to neutral or instead buff their Real up higher. The negative will more than likely be thrown straight into Power as it is, but it also still allows the player to maintain that stat if they wish. It just allows for a better variety of options on a wrestler that is ultimately a Jack Of All Trades sort of character.

  4. Corrupting the Youth – When you try to rally the young boys to your cause roll +Look.  On a 10+ They totally buy it! Choose:

    Book the finish for a match you are not in,

    Gain an Enforcer for one episode

    7-9 They listen; for now. Choose:

    Add or remove stipulation,

    Give +1 momentum and gain +1 heat

    On a botch:  Not having it!  You can’t use this move again this episode and Choose:

    Lose -1 Heat,

    Creative books you in a punitive match

  5. I agree that the gimmick needs something to help deal with opponents that don’t have Advanced Roles. The stats need tweaking as well. I like the move Justin Hunt proposed. Would it replace one of the moves I listed or be added to the list? Is having the ability to get +3 Real a bit much?

  6. I would add Justin’s move, probably.  Maybe tweak it a tiny bit so it fits the mold of moves already out there, like having the 10+ being Option plus one from the list from 7-9, and then having 7-9 a list like 3-5 long.

  7. I see what you’re saying Peter.  I had issue structuring the results.  I grouped them how I felt they were mechanically balanced.

    I could see booking the finish of a match you’re not in as being on par with the others on 7-9 list, but is gaining an enforcer for one episode?  It’s essentially an temporary advancement.  Idk, maybe it is.  In which case maybe a pick 2/pick 1 scenario.

    Regarding being able to hit +3, I don’t think that should be a worry.  Break Kayfabe and Work Real Stiff seem to have a large enough risk/reward ratio to discourage abuse.  The Hardcore/Violence move would be my only concern.

  8. Sean Walsh , here’s something that might work.

    “YOU’RE IN MY SIGHTS NOW”. When you declare someone without a Gimmick Advance the target of your ire, Roll +Power. On a 10+, gain 2 momentum and you act as if they had an advance until the feud ends. On a 7+, they act as if they had the advance, but they choose:

    *They gain +1 Aud due to the notoriety

    *They start each match you’re in with +1 monetum;

    *They gain +1 on you and you lose 1 heat on them.

  9. I’m loving all the work everyone is putting into ask of the custom gimmicks. We can see where the original author drew their inspiration from time, and then, from there, everyone is able to get in there and bang or heads together and make something amazing. I love this community for that reason most of all the reasons.

    I’m actually a fan of the Enforcer from the great success option Justin’s move. It reminds me of Randy Orton and Legacy; one guy, known for taking on legends with a brash attitude and huge ego, plus his lackeys, who he constantly pumps up by filling their head with dreams of greatness and becoming the future by removing the past. That’s gimmick to a T.

    Further inspiration from Randy Orton would inspire a move like “RE-WRITE HISTORY” – When you Work Real Stiff against an Advanced Role, when you roll a 6 or under, you can choose to either take the injury as normal, or choose to spend two momentum so that you can lose one audience and greatly injure you opponent, forcing them to mark off two injury boxes.

  10. One day, all of us customizers will just make one thread with all of them placed in one big post. 

    HA!  Yeah right.  Nathan will beat us all to the punch on that.  He has with almost everything else.

  11. I’m thinking about adding a “custom stuff” community category, would that be useful? I haven’t found categories useful in the early stages of this community, but now that more discussions are happening maybe it would be?

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