Thought I had posted these, but apparently not.

Thought I had posted these, but apparently not.

Thought I had posted these, but apparently not. This is a three-episode game of World Wide Wrestling RPG that we put together for the Rolling Intentions podcast. Episode One cuts off too early, but everything you missed gets recapped at the beginning of Episode 2. Enjoy!

http://www.youtube.com/watch?v=PKLzNpqFuxs

Not a lot of movies about wrestlers these days, but here’s a trailer for one coming out this year.

Not a lot of movies about wrestlers these days, but here’s a trailer for one coming out this year.

Not a lot of movies about wrestlers these days, but here’s a trailer for one coming out this year.

http://www.youtube.com/watch?v=wPxqcq6Byq0

I was just on Google hangouts with some friends of mine and I think I may have sold them on playing a session or two…

I was just on Google hangouts with some friends of mine and I think I may have sold them on playing a session or two…

I was just on Google hangouts with some friends of mine and I think I may have sold them on playing a session or two of WWWRPG. We’re hoping to get four or five players involved. There are two potential wrestlers so far:

-a 7 year-old girl who dresses up in cosplay as various Magical Girl characters (Technician)

– a Russian wrestling bear descended from a long line of Russian wrestling bears (Provocateur)

So, the Anything Goes Wrestling Federation (AGWF) will be setting up shop in a few weeks. Can I get some advice on running federations and booking matches from those who have experience? I get the feeling this may be more challenging than I originally anticipated.

Well folks, things were certainly jumping down at Club X on Wednesday night for the first episode of BRUTAL Pro…

Well folks, things were certainly jumping down at Club X on Wednesday night for the first episode of BRUTAL Pro…

Well folks, things were certainly jumping down at Club X on Wednesday night for the first episode of BRUTAL Pro Wrestling!

The Monster Vincent “Butcher” Bay was issuing an open challenge to all of BPW when he was interrupted by the Veteran Maxx Brawn who asked Butcher to kindly stop screaming as he was interrupting Brawn’s drinking and brooding time.

When Brawn went out to the parking lot for a cigarette, Butcher followed him and an impromptu Parking Lot Match began. Things looked bad for Butcher when he botched a Feat of Strength and lost control of a tire iron he had appropriated, nailing himself in the face and busting himself open.

Brawn countered with savvy counter-punches and hold reversals, but made a fatal error in attempting a 619 off of a streetlight and crashing to the unforgiving asphalt. You’re not as young as you used to be, Maxx!

“If the van is rockin’, don’t come a-knockin'” fell on the deaf ears of “Butcher” Bay as he sent Maxx Brawn into the side of a rockin van and disturbed the amorous couple inside. The judicious application of a two-by-four sealed the victory for Butcher, but he had no time to celebrate as Drag-Queen of the Squared Circle, Vicki Victoria, assaulted him for interrupting Victoria’s “private time”.

Pyromaniac luchador Phobia scored a win over sexy pirate Johanna Silver with his signature fireball attack, but this earned him the scorn of Maxx Brawn, who lectured the young man in between throwing fists at Phobia’s face. Was Brawn’s defense of Johanna Silver just him being an old-school face, or did he have other motives? And what form will Phobia’s revenge take?

After a successful title defense by current champion Captain Asshole (who, ironically, is the face of the company), “Butcher” Bay ended the night by challenging Vicki Victoria to a match on next week’s show. Butcher’s promo went over so well that Creative let him add a stipulation. What bizarre savagery will the Butcher unleash next time?

The venue is cheap, the characters are depraved, the storylines are a mess, and the wrestlers are a motley crew of has-beens and never-will-bes, but we all had fun playing.  Come join us down here in the muck! Tune in next week and see…BRUTAL PRO WRESTLING!

Hey there

Hey there

Hey there,

I made a small change to one of the Iconoclast’s custom moves, so I guess this is version 2.1. I made the Sideshow before I saw the Provocateur playbook, and I’m shelving the Sideshow until I can make it more unique.

So here’s Iconoclast 2.1!

The Iconoclast

You’re a gunslinger, a giant-killer, a career-ender. Your talents are wasted on jobbers and wannabes; your prey are the greatest heroes and vilest villains that the wrestling universe has to offer. You will forge your own legend from the broken bodies and shattered egos of past greats…until the day that a new generation of Iconoclasts comes for you.

Stats

Look -1

Power -1

Real +1

Work -1

Add +1 to one stat.

Heat Questions

Who has the potential to be on your hit-list someday?

Who has a beef with you because of what you did to their mentor?

Who do you secretly mark out for?

Who thinks your lust for glory is bad for the business?

Starting Audience

+1

Moves

Finishing Move – When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Choose whether you or your opponent gains +1 Audience. On a 7-9, they make you work for it. Choose: your killer instinct takes over and you get +1 Heat with them; or you make them look mighty in defeat and they get +1 Audience. On a botch, choose: you look like an amateur and lose -1 Audience or you take things too far and injure your opponent.

Calling Down The Thunder – When you cut a promo on a wrestler with an Advanced Role, roll +Real. On a 10+, choose 2, on a 7-9, choose 1: book yourself a match with the target of your promo, get +1 Heat with the target of your promo, gain +2 Momentum. On a botch, choose: lose -1 Audience or get booked in a punitive match.

Choose 1:

Apex Predator – Take +1 Work.

Pack Leader – Your natural charisma attracts the new blood and inspires them to take the fight to the old guard. When you try to incite rebellion, roll +Look. On a 10+, you win them over. Choose 1: book the finish of a match you’re not in, gain an Enforcer for one episode. On a 7-9, they follow…for now. Choose 1: add or remove the stipulation on a match you’re booked in, give +1 Momentum and gain +1 Heat. On a botch, they’re not impressed. Choose 1: lose -1 Audience, suffer disciplinary action backstage, or get beaten down by your would-be followers.

Hungry Young Lion – Take +1 Real (max +3)

In the Cross-Hairs – When you mark a wrestler without an Advanced Role for destruction, roll +Work. On a 10+, you treat them as if they had an Advanced Role for the rest of the feud and gain +2 Momentum. On a 7+, you treat them as if they had an Advanced Role for the rest of the feud and they choose 1:  gain +1 Audience, start every match with you with +1 Momentum, they gain +1 Heat with you and you lose -1 Heat with them. On a botch, you lose all of your Momentum.

I Like to Hurt Old People – When you attack a wrestler with an Advanced Role, you can choose to spend -2 Momentum and lose -1 Audience to seriously injure your opponent. They must check off two injury boxes instead of one.

Injury

When you are injured, check an injury box. Whenever you lose a match due to your injury, lose -1 Heat. When you push through your injury to win a match, gain +2 Heat.

If you have three checks, you can no longer compete.

Injury Boxes – 3

Here’s another Gimmick idea: the Sideshow.

Here’s another Gimmick idea: the Sideshow.

Here’s another Gimmick idea: the Sideshow.

The Sideshow

“When you’re born, you get a ticket to the freakshow. When you’re born in America, you get a front-row seat.” – George Carlin

You’re kind of scary, but you’re not a Monster. You’re kinda silly, but you’re no Clown. Some people might think you’re on drugs, but you ain’t Wasted. You’re one of God’s own prototypes; too weird to live and too strange to die. The audience may love or hate you, but they sure as hell can’t ignore you. People show up just to see what bizarre thing you’ll do next.

Stats

Look +1

Power -1

Real -2

Work 0

Add +1 to one stat.

Heat Questions

Who finds you incredibly unsettling?

Who wishes they could get the crowd’s attention like you do?

Who thinks they can make you “normal”?

Who got pushed out of the spotlight when you went strange?

Starting Audience

+1

Moves

Finishing Move – When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Gain +1 Audience. On a 7-9, they make you work for it. Choose: you make it weird and get +1 Momentum; or they bail rather than take your Finisher and you get +1 Heat with them. On a botch, choose: you confuse the crowd and lose -1 Audience or you pin your opponent normally and lose -2 Momentum.

That Ain’t Right – When you do something freakish and disturbing in the ring, roll +Look. On a 10+, choose 2, on a 7-9, choose 1: gain +1 Audience, get +1 Heat with your opponent, gain +2 Momentum. On a botch, choose: lose -1 Audience or you injure yourself.

Unorthodox but Effective – Take +1 Work.

Behind the Mask – Sometimes, you have to drop the act and say how you really feel. When you do this, roll +Real. On a 10+, gain +1 Audience. On a 7+, make Creative book you in a match with the target of your promo or gain + 2 Momentum. On a botch, the fans are bored and you lose -1 Audience.

Friggin’ Unreal – Take +1 Look (max +3)

Injury

When you are injured, check an injury box. When your opponent uses your injury to gain an advantage, you gain +1 Momentum and they get +1 Heat with you. Pain is fun!

If you have three checks, you can no longer compete.

Here’s the Iconoclast, Version 2.0. Thanks to everyone for your suggestions and comments!

Here’s the Iconoclast, Version 2.0. Thanks to everyone for your suggestions and comments!

Here’s the Iconoclast, Version 2.0. Thanks to everyone for your suggestions and comments!

The Iconoclast

You’re a gunslinger, a giant-killer, a career-ender. Your talents are wasted on jobbers and wannabes; your prey are the greatest heroes and vilest villains that the wrestling universe has to offer. You will forge your own legend from the broken bodies and shattered egos of past greats…until the day that a new generation of Iconoclasts comes for you.

Stats

Look -1

Power -1

Real +1

Work -1

Add +1 to one stat.

Heat Questions

Who has the potential to be on your hit-list someday?

Who has a beef with you because of what you did to their mentor?

Who do you secretly mark out for?

Who thinks your lust for glory is bad for the business?

Starting Audience

+1

Moves

Finishing Move – When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Choose whether you or your opponent gains +1 Audience. On a 7-9, they make you work for it. Choose: your killer instinct takes over and you get +1 Heat with them; or you make them look mighty in defeat and they get +1 Audience. On a botch, choose: you look like an amateur and lose -1 Audience or you take things too far and injure your opponent.

Calling Down The Thunder – When you cut a promo on a wrestler with an Advanced Role, roll +Real. On a 10+, choose 2, on a 7-9, choose 1: book yourself a match with the target of your promo, get +1 Heat with the target of your promo, gain +2 Momentum. On a botch, choose: lose -1 Audience or get booked in a punitive match.

Choose 1:

Apex Predator – Take +1 Work.

Pack Leader – Your natural charisma attracts the new blood and inspires them to take the fight to the old guard. When you try to incite rebellion, roll +Look. On a 10+, you win them over. Choose 1: book the finish of a match you’re not in, gain an Enforcer for one episode. On a 7-9, they follow…for now. Choose 1: add or remove the stipulation on a match you’re booked in, give +1 Momentum and gain +1 Heat. On a botch, they’re not impressed. Choose 1: lose -1 Audience, suffer disciplinary action backstage, or get beaten down by your would-be followers.

Hungry Young Lion – Take +1 Real (max +3)

In the Cross-Hairs – When you mark a wrestler without an Advanced Role for destruction, roll +Work. On a 10+, you treat them as if they had an Advanced Role for the rest of the feud and gain +2 Momentum. On a 7+, you treat them as if they had an Advanced Role for the rest of the feud and they choose 1:  gain +1 Audience, start every match with you with +1 Momentum, they gain +1 Heat with you and you lose -1 Heat with them. On a botch, you lose all of your Momentum.

Your Time is Over – When you Work Real Stiff against a wrestler with an Advanced Role and roll a botch, you can choose to take the injury as normal or to spend -2 Momentum and lose -1 Audience to seriously injure your opponent. They must check off two injury boxes instead of one.

Injury

When you are injured, check an injury box. Whenever you lose a match due to your injury, lose -1 Heat. When you push through your injury to win a match, gain +2 Heat.

If you have three checks, you can no longer compete.

Here is an early build of a Gimmick I call the Iconoclast:

Here is an early build of a Gimmick I call the Iconoclast:

Here is an early build of a Gimmick I call the Iconoclast:

The Iconoclast

You’re a gunslinger, a giant-killer, a career-ender. Your talents are wasted on jobbers and wannabes; your prey are the greatest heroes and vilest villains that the wrestling universe has to offer. You will forge your own legend from the broken bodies and shattered egos of past greats…until the day that a new generation of Iconoclasts comes for you.

Stats

Look 0

Power -2

Real +1

Work 0

Add +1 to one stat.

Heat Questions

Who has the potential to be on your hit-list someday?

Who has a beef with you because of what you did to their mentor?

Who do you secretly mark out for?

Who thinks your lust for glory is bad for the business?

Starting Audience

+1

Moves

Finishing Move – When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Choose whether you or your opponent gains +1 Audience. On a 7-9, they make you work for it. Choose: your killer instinct takes over and you get +1 Heat with them; or you make them look mighty in defeat and they get +1 Audience. On a botch, choose: you look like an amateur and lose -1 Audience or you take things too far and injure your opponent.

Calling Down The Thunder – When you cut a promo on a wrestler with an Advanced Role, roll +Real. On a 10+, choose 2, on a 7-9, choose 1: book yourself a match with the target of your promo, get +1 Heat with the target of your promo, gain +2 Momentum. On a botch, choose: lose -1 Audience or get booked in a punitive match.

Apex Predator – Take +1 Work.

Did My Homework – Like any good hunter, you study your prey. You get one free Interrupt when working a match with a wrestler with an Advanced Role.

Hungry Young Lion – Take +1 Real (max +3)

Injury

When you are injured, check an injury box. Whenever you lose a match due to your injury, lose -1 Heat. When you push through your injury to win a match, gain +2 Heat.

If you have three checks, you can no longer compete.

Injury Boxes – 3