Need some (more) help, guys!

Need some (more) help, guys!

Need some (more) help, guys!

Is there an Initiative or Turn mechanic or is that simply based on the narrative?

It is my understanding that Inflicting Conditions, using an Enemy Move, only needs to have narrative justification. So what this means is that the EIC never needs to roll dice for an enemy?

Or is this just woven into the narrative, by the Take Down Move; specifically when a character decides to NOT choose “Take No Harm In the Doing”?

Does the EIC decide, based upon the narrative, how severe a Condition should be and just assigns it to the unfortunate hero?

2 thoughts on “Need some (more) help, guys!”

  1. There is no initiative or turn mechanic; you follow the narrative, maybe going around the table to make sure everyone has the chance to talk.

    The EiC never ever rolls dice for anything. The EiC makes a Move — including inflicting conditions or using villain moves — whenever it is narratively appropriate: this usually means whenever the players look to the EiC for a response to something that they’re doing, or when the characters do something that absolutely must be responded to. As the EiC, you are constantly making Soft Moves (these are the moves that set up for future moves, suggesting things that will happen, might happen, could happen, and suggesting things the heroes may be interested in), and you make Hard Moves whenever the players roll a 6-, look to you for details, or offer a perfect opportunity to make one.

    What all THAT means is that, YES sometimes you’re Inflicting Conditions because the player chose to take a Condition after rolling the Take Down Move — but other times the character will take a Condition because they dove off the building to save a falling child and you warned them ahead of time that there wasn’t going to be a way to protect themselves. So you say, okay, the kid is safe, you hit the pavement and take a Such-and-such Condition.

    The EiC does decide how severe the condition is by following narrative logic. Some villains are really dangerous! Some are just mooks. Some hazards in the environment are deadly, but it also depends on the powers of the afflicted Hero. 

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