After three game sessions, I was thinking about posting a review here, but I changed my mind and will be posting…

After three game sessions, I was thinking about posting a review here, but I changed my mind and will be posting…

After three game sessions, I was thinking about posting a review here, but I changed my mind and will be posting only this:

1. When I presented SotI to my brother: he takes a look “Oh come on, another of your hipster games! No way we are going to play this. Look at this art! Its silly, man! Besides that, we already have that Yggdrasill on line and thats so much more gorgeous and beautiful! Its certainly must be a better game! “

2. After a couple bottles of beer, he decides to hear me describe a little of the game to him. “Hmmm.. so youre saying we will be a clan of sorts just like in King of Dragon Pass ? And we will be totally free to manage our lands, bick our neighbours, plunder far lands, etc as we wish ? And the rules activelly support this kind of freeform open-ended gameplay ? Hmmm.. I admit this sounds neat”

3. Three short, experimental sessions later: “Wow… thats… huh…. Im speechless! This is like anything we have played before! Its like a totally different evolutionary path from the kind of RPGs we are used to play. Here its like the rules reinforce the narrative or something! Its so liberating and fun ! I cant see myself going back to our Shadowrun and D&D tables! ….in fact, I will tell you: THIS IS THE BEST GAME I’VE EVER PLAYED!”

Hehehe. I just happen to agree with him. Im even liking this more than Apocalypse World. So, thanks Gregor Vuga . You just made a couple brothers very happy. (oh, and thanks Daniele Di Rubbo too for some great clarifications and insights on the rules! 😉 )

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