I’ve just been reading through the game, can’t wait to play it.

I’ve just been reading through the game, can’t wait to play it.

I’ve just been reading through the game, can’t wait to play it. But I just had a few rules clarifications I was hoping for.

Firstly, with the custom flyer/vehicle skills it says “claiming a new vehicle as your Custom Vehicle, adding an extra upgrade to it.”. I read this in two ways. One is that you claim an existing vehicle as your new custom and add an extra upgrade to that. The other is that you claim a whole new vehicle identical to the one you lost but with one more upgrade. I was wondering which one was intended.

Secondly, if you  start the game with a vehicle and choose for it to be armed/turreted, does its weapon count as one of your starting items (e.g. I choose an armed vehicle for my class two and its gun as one of my class ones)?

Thanks.

3 thoughts on “I’ve just been reading through the game, can’t wait to play it.”

  1. My readings:

    1) you can claim a vehicle that you acquire as your new custom vehicle — add a new upgrade to it, since it’s your custom ride. This way, your ride will always be a little better to an equivalent vehicle of someone else.

    Edited: to correct a misreading

  2. So the basic idea for the Custom Vehicle, Flyer, Weapon, Gear and Crew skills is that you can’t “lose” the skill by having your asset destroyed/lost/etc. So you can effectively carry over a +1 Class to the new asset of that type, but you can only have one “super” asset at a time. I admit, probably not the best phrasing. My bad.

    Usually you get a default (class 0) weapon as an attachment, but you can absolutely use your Class 1 or Class 2 asset choices to further juice up your vehicle!

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