Thinking about possible Jump Points. Some one-liners to start with:

Thinking about possible Jump Points. Some one-liners to start with:

Thinking about possible Jump Points. Some one-liners to start with:

* The characters are surrounded by a room full of people with guns

* A smuggling deal is ambushed

* The characters are in the middle of a bar-room brawl

* The crew are defending a facility from a determined attacker

* The characters are breaking someone out of a cell

* The characters are capturing / kidnapping someone

* The ship is under attack

* Zero-G salvage of a wrecked ship is interrupted

* The ship has responded to a distress call

* The crew discovers a stowaway on board

* Someone has hijacked the ship and locked the crew out of the bridge

* The ship has had a critical breakdown and is heading for danger

5 thoughts on “Thinking about possible Jump Points. Some one-liners to start with:”

  1. Suddenly I’ve remembered that I really need to get my players into a bar-room brawl. It’d be good for them.

    I haven’t actually had much opportunity to use “jump points” lately since we seem to be in a long multi-session flow. The most recent two sessions both ended in cliffhangers.

  2. Our next session won’t be until the 12th (or the 19th if that falls through). I’d actually decided to go with continuing story rather than a jump point, since I really want to see what happens with the Cadmium :). But I can fit it in at the next opportunity, or use it for the Kapcon session on the 23rd or 24th.

    Will you need an NDA or anything?

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