I discovered Uncharted Worlds on drivethrurpg and think it’s one of the more streamlined Apocalypse World hacks I’ve…

I discovered Uncharted Worlds on drivethrurpg and think it’s one of the more streamlined Apocalypse World hacks I’ve…

I discovered Uncharted Worlds on drivethrurpg and think it’s one of the more streamlined Apocalypse World hacks I’ve read to date. Can’t wait to try running a game with it.

However, having read several other AW hacks, it feels like there is lack of guidance on session/campaign structure in Uncharted Worlds. 

I noticed in some Shadowrun/Cyberpunk flavored AW hacks (The Sixth Word, The Sprawl) they have really embraced how interacting with corporations can really drive sessions forward; the kind of thing that seems suited to the factions in  Uncharted Worlds.

Has anyone developed any outline structures to flesh out Jump Points in a similar fashion to Dungeon World’s Fronts? What about building out planets/solar systems with starting details?

One thought on “I discovered Uncharted Worlds on drivethrurpg and think it’s one of the more streamlined Apocalypse World hacks I’ve…”

  1. There are Factions mentioned on the sample character sheets but no corresponding details in the main book.  A background, and a planet-generation system, might be things Sean will put in future supplements.

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