So I finished up a six session arc of Monster of the Week tonight and I have to say that I really love the system. It’s probably my favorite PbtA game so far having played AW, DW, and Masks. It is super effective at it’s goal of telling the Monster of the Week story. I was never really let down by the system and while my bad memory kept me looking up moves to read, the system flows really awesome like. As far as “stress testing” the system, we had some pvpish behavior and some non monster investigation and I though that the system still covered these things really well.
The campaign itself started in England in 1914, jumped to France in 1915, and then went to the Easter Rising incident in Ireland. The campaign then flash backed to tell an origin story in Morocco in 1912 and then the final two games were in Russia for the October Revolution and Germany during their final offensive. At all times for a system that is set for a thoroughly modern world, it was easy to use all the playbooks and keep them set in WWI period.
Thanks Michael Sands for an awesome game and I look forward to playing it again. This system rolls 12s on kick some ass!
FYI…if you need a creepy Mesoamerican/Angkor Wat looking building set in the middle of Europe…Monument of the Battle of Nations is your winner.
Thanks!
Sounds like some interesting settings!
Each game had a couple of locations that I statted out that were interesting and figured could come up. Below are locations/monsters i used for those interested.
Britain – Egyptian Sorceress
British Museum
Fleet Underground River
France – Gargoyle
Cathedral of Reims
Ireland – Jinn
Killmainham Gaol
Marsh Library
Morocco 1912 – Golem
Fez
Al-Quarawiyyin
Russia – Ba’al Zebub
Fort Alexander
St. Petersburg
Germany – Asag and Ghuls
Monument of the Battle of Nations.
How many of those did we blow up? I know Fort Alexander is a pile of flaming stone, and the Monument of the Battle of Nations was destroyed by an ancient hebrew silkworm.
We played a first campaign in England, 1871. And now we’re in the second campaing in the same world (which has been quite changed by the characters), playing a second generation of PCs, 1901. The game works smoothly almost without any change at all.