The pusher gets a neural interface but it doesn’t get an add on like the other playbooks that start with a neural…

The pusher gets a neural interface but it doesn’t get an add on like the other playbooks that start with a neural…

The pusher gets a neural interface but it doesn’t get an add on like the other playbooks that start with a neural interface. Why is that?

you can just add cosmetic cyberware for free. Isn’t a neural interface with out any add-ons or tags just cosmetic cyberware? I guess it is better than cosmetic cyberware, if you plug the NI into a car you can get read outs, a linked gun you could get bullets remaining or barrel temperature, and should can connect to the interface but there is no game mechanic advantage to getting that piece of cyberware at character creation.

4 thoughts on “The pusher gets a neural interface but it doesn’t get an add on like the other playbooks that start with a neural…”

  1. I added that for synth rockers controlling instruments, speakers controlling PA systems or corporates acting as legitimate users of matrix systems.

    I don’t imagine those as cosmetic, as all give potentially powerful fictional positioning, but I can see how you might view them and treat them as such. In that case, I would cross them off the list for your game.

  2. That makes sense. A Neural Interface even without add-ons is more than Cosmetic. It isn’t replacing something that you can do normally without cyberware or other device.

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