I’m going to start sharing recaps of my new campaign soon. We had our “Episode 0” a month ago, creating characters, outfitting the ship, and designing factions. This campaign follows the crew of the Faraday’s Folly, a light unsanctioned freighter, as it trades cargo and favors between all corners of the civilized galaxy.
The Folly is crewed by:
Zeke Pendergast (Colonial Industrial Explorer): an ambitious engineer who dreams of uncovering the secrets of the cosmos;
Dr. Lukas Kovacs (Advanced Clandestine Academic): a “special investigator” who’s retired or fled from the covert service;
Cpl. Jason Cho (Crowded Military Starfarer): a veteran space marine, specialized in retrieving spacecraft and the persons on them
They do their best to survive in a galaxy dominated by the following factions:
The Ariel Mutual Prosperity Sphere (Popular Political Network): a loose alliance of worlds bound by treaties enforcing their joint economic interests;
The Flotilla (Brutal Anarchist Society): a lashed-together mass of ships, drifting from system to system, where the strongest hold sway;
Carnac’s Korsairs (Violent Starfaring Fleet): the most feared pirate fleet, operating with no code of ethics, ruled with an iron fist by Victor Carnac;
Alliance for the Free Movement of Materials (Controlling Criminal Society): a/k/a “the Movers”, a star-spanning union of teamsters who’ve insinuated their influence into countless governments.
Episode 1 coming soon!
https://fsr2n.wordpress.com/2016/09/10/uncharted-worlds-faradays-folly-episode-0/
https://fsr2n.wordpress.com/2016/09/10/uncharted-worlds-faradays-folly-episode-0
Man, that looks like a fantastic starting point. Love the faction dynamics, especially the play-off between the Flotilla and the Korsairs, being starfaring armada-style Factions.
Did you design worlds ahead of time? I’m always curious what techniques people use for world design
Sean Gomes : thanks! I’ve had opportunity to introduce 3 of them in the first real session (recap forthcoming), and can easily work in the 4th. The random faction generation tables are brilliant: broad enough to allow creativity (what is a “popular political network”?), but specific enough to evoke particular imagery.
Aaron Griffin : you’ll see when I post the Episode 1 recap, but I’ve only named one of the worlds so far: the first Jump Point, just to keep things moving. The other two star systems that are established in that Episode are player inventions.