I’m going to start sharing recaps of my new campaign soon.

I’m going to start sharing recaps of my new campaign soon.

I’m going to start sharing recaps of my new campaign soon. We had our “Episode 0” a month ago, creating characters, outfitting the ship, and designing factions. This campaign follows the crew of the Faraday’s Folly, a light unsanctioned freighter, as it trades cargo and favors between all corners of the civilized galaxy.

The Folly is crewed by:

Zeke Pendergast (Colonial Industrial Explorer): an ambitious engineer who dreams of uncovering the secrets of the cosmos;

Dr. Lukas Kovacs (Advanced Clandestine Academic): a “special investigator” who’s retired or fled from the covert service;

Cpl. Jason Cho (Crowded Military Starfarer): a veteran space marine, specialized in retrieving spacecraft and the persons on them

They do their best to survive in a galaxy dominated by the following factions:

The Ariel Mutual Prosperity Sphere (Popular Political Network): a loose alliance of worlds bound by treaties enforcing their joint economic interests;

The Flotilla (Brutal Anarchist Society): a lashed-together mass of ships, drifting from system to system, where the strongest hold sway;

Carnac’s Korsairs (Violent Starfaring Fleet): the most feared pirate fleet, operating with no code of ethics, ruled with an iron fist by Victor Carnac;

Alliance for the Free Movement of Materials (Controlling Criminal Society): a/k/a “the Movers”, a star-spanning union of teamsters who’ve insinuated their influence into countless governments.

Episode 1 coming soon!

https://fsr2n.wordpress.com/2016/09/10/uncharted-worlds-faradays-folly-episode-0/

https://fsr2n.wordpress.com/2016/09/10/uncharted-worlds-faradays-folly-episode-0

3 thoughts on “I’m going to start sharing recaps of my new campaign soon.”

  1. Man, that looks like a fantastic starting point. Love the faction dynamics, especially the play-off between the Flotilla and the Korsairs, being starfaring armada-style Factions.

  2. Sean Gomes : thanks! I’ve had opportunity to introduce 3 of them in the first real session (recap forthcoming), and can easily work in the 4th. The random faction generation tables are brilliant: broad enough to allow creativity (what is a “popular political network”?), but specific enough to evoke particular imagery.

    Aaron Griffin : you’ll see when I post the Episode 1 recap, but I’ve only named one of the worlds so far: the first Jump Point, just to keep things moving. The other two star systems that are established in that Episode are player inventions.

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