First session of UW with my group tonight. It is a city-based game and the group are deniable assets that work for the factions that run the city.
It went pretty noir, starting with a funeral and ending with the group allowing some street justice for their skeevy, flawed pal.
A great deal of skills assume travel, but were easily retooled for a more sedentary setting. Contacts was an example, that I explained as the PC having contacts in various sectors of the city.
Nice!
Wild Jump could probably be perfectly retooled as hailing a cab instead of hiring a car from a reputable company 🙂
Or more likely getting a ride in a gypsy autocab operated by some independent operator. “Welcome to Jonny Cab!”
Man, now I’m sitting here thinking about a noir UW game in the vein of TechNoir. You could start with a few contacts in the city and have 2 Favors with them that you can use… Oh man, I really want to write up a short hack for city level noir style games.
Wild Jump would be using Uber. lol.
Self-driving Uber at that.
If I add teleport pads as transport, a Wild Jump could be using an illegal Scrambler to prevent tails from following – with random results.
Judd Goswick if you do go with Teleport pads, I recommend reading Larry Niven’s The Theory and Practice of Teleportation.
http://www.obooksbooks.com/2015/3975.html
For example, if you don’t have a way of compensating for momentum and potential energy, teleporting from Quito, Ecuador, to Toronto, Quebec, Canada, would result in a difference of 1,000 kph in rotational velocity. You hit the nearest wall hard enough to detonate with over 300 kg of TNT.
Boom.
John Reiher , if there were such dangers, I am sure their use would be limited, but it does remind me of Neal Asher’s Gridlinked where a terrorist group defeats the safety features of an interplanetary teleporter to do just that.
Judd Goswick Futurama transport tubes.