Having played Mask yesterday with T. Franzke and others, I realized that I didn’t use my playbook moves once. That was a remarkable compared to the campaign I’ve joined as a player: In MotW using playbook moves is pretty much all I do.
Have you made similar observations? How do other PbtA games compare? Whatdo you think are the reasons for these differences? How does this affect gameplay?
Masks Move can be rather specific and require certain situations, not all of which I provided. I will work on that in future sessions.
That wasn’t criticism. Please don’t take that wrong. I enjoyed it much more than MotW.
My group plays a ton of PbtA games and we frequently see sessions with little or no dice rolling.
:S I can’t imagine how a PbtA based game can works without rolling dices
If I dont go aggro in Apocalypse World, I am probably doing it wrong.
Don’t get me wrong, though, I really meant me.
And I am probably tunring someone on or shutting him down in every other scenes in Monsterhearts…
I think that’s totally fine. I tend to aim my play towards making specific moves in PbtA games as a general thing, though, because those tend to be what get you advances etc.
They’re things in the utility belt. When I play online, everyone sees everyone’s character spreadsheet, so they can prompt other ppl to use their moves. (“I bet you’re Dazzling a Crowd, aren’t you Star?”)
I thinking less about playing with or without dice, but about using Basic Moves and using Playbook Moves.
Coming back to my original point: A lot of Masks Playbook Moves are very specific to a certain situation. A lot of AW or MotW moves are general tools you can use in a lot of different situations. Masks Moves are not like that so they are used less.