The Reformed in our game lives in a Foster Home for kids with powers run by a retired superhero couple.

The Reformed in our game lives in a Foster Home for kids with powers run by a retired superhero couple.

The Reformed in our game lives in a Foster Home for kids with powers run by a retired superhero couple. You can go there for help.

I wrote a move about what happens when you go there for help. This mechanises the place and thereby hopefully makes it more relevant in the game instead of only a backdrop.

What custom moves have you come up with in your game to enhance the world and bring it more to the spotlight and how did it go?

3 thoughts on “The Reformed in our game lives in a Foster Home for kids with powers run by a retired superhero couple.”

  1. I have one for when people want to pass off a disguise since none of them really have that ability naturally. I do a lot of custom moves though. Most of them are throw away, heat of the moment things to better fit the fiction.

  2. Riley Crowder

    When you go looking for help at Mrs. Mercury/Swicharoo’s foster home roll+Mundane

    On a hit choose 1. On a 7-9 it will cost you something in return.

    * One of the Ladies gives you useful advice or help

    * You can find another teen with useful skills/knowledge/power willing to help you out

    * You remove one condition

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