For those who have tried the AW Fallen Empires Hack, how well does it handle a traditional D&D-style dungeon crawl? What would you add or change to accomplish this goal?
For those who have tried the AW Fallen Empires Hack, how well does it handle a traditional D&D-style dungeon crawl?
For those who have tried the AW Fallen Empires Hack, how well does it handle a traditional D&D-style dungeon crawl?
I would change games to Dungeon World. In my admittedly limited experience with FE, I did not feel like it would support dungeon delving very well. If I was hellbent on playing FE in dungeons,
I would want to port over the dungeon moves from DW, and I would want to communicate clearly to the players what the plan was, so they wouldn’t choose any of the books whose power is externalized: Angel, Chopper, Hocus, Hardholder, etc. Their fun will be hampered in a dungeon by the way they wield their power.
I agree with Alfred Rudzki. FE moves mirror AW nearly exactly. You cannot do a dungeon crawl in the typical sense with those moves. You could approximate it, but the resource game isn’t really there.
Why do you want to do this? (Because I agree it’s not a natural fit.)
I’m just curious as to how other people roll.
I ran a 8-10ish session FE game a while back. It was solid, but in the end it’s basically an AW game about gangs and scarcity and whatnot.